My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Princess
Zap
Inferno Tower Balloon Princess
Barbarian Barrel
Valkyrie Inferno Tower Princess Royal Ghost
The Log
Hog Rider Princess
Earthquake
Hog Rider Inferno Tower
Arrows
Princess
Royal Delivery
Valkyrie Hog Rider Balloon Princess Royal Ghost
Fireball
Hog Rider Inferno Tower Balloon Princess
Poison
Inferno Tower Balloon Princess
Lightning
Valkyrie Inferno Tower Balloon
Rocket
Valkyrie Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Royal Ghost Fireball Valkyrie Hog Rider Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Princess Royal Ghost Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Princess
Valkyrie
Hog Rider Balloon Royal Ghost
Hog Rider
Fireball Valkyrie Rage Balloon Princess
Inferno Tower
Rage
Hog Rider Balloon
Balloon
Valkyrie Rage Hog Rider Princess Royal Ghost
Princess
Fireball Hog Rider Balloon Royal Ghost
Royal Ghost
Valkyrie Balloon Princess

Defense Synergies 0 8

Fireball
Valkyrie Inferno Tower Princess
Valkyrie
Fireball Inferno Tower Princess
Hog Rider
Inferno Tower
Fireball Valkyrie Princess Royal Ghost
Rage
Balloon
Princess
Fireball Valkyrie Inferno Tower Royal Ghost
Royal Ghost
Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Inferno Tower Valkyrie
Inferno Tower Valkyrie
Fireball Valkyrie Princess
Fireball Valkyrie Royal Ghost
Inferno Tower Fireball Princess
Fireball Valkyrie Inferno Tower
Inferno Tower Princess
Valkyrie Inferno Tower Royal Ghost
Valkyrie Fireball Princess Royal Ghost
Inferno Tower Fireball Princess
Inferno Tower Fireball Valkyrie
Fireball Valkyrie Princess Royal Ghost
Inferno Tower
Inferno Tower Fireball
Fireball Valkyrie Inferno Tower
Fireball Valkyrie Royal Ghost
Valkyrie Fireball Princess Royal Ghost
Inferno Tower
Valkyrie Royal Ghost Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Royal Ghost
Fireball Valkyrie Royal Ghost
Valkyrie Inferno Tower
Valkyrie Fireball Inferno Tower
Inferno Tower Valkyrie
Fireball Princess
Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower
Fireball Valkyrie
Fireball Valkyrie Inferno Tower
Fireball Valkyrie Princess
Inferno Tower Fireball Valkyrie
Valkyrie Fireball Inferno Tower Princess Royal Ghost
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie Royal Ghost
Fireball Princess Royal Ghost
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Princess
Princess
Fireball Princess
Fireball
Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Valkyrie Princess
Fireball
Fireball Princess
Fireball
Fireball Valkyrie Princess
Fireball Princess Royal Ghost
Fireball Princess
Fireball
Fireball Princess
Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess Royal Ghost
Fireball

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