My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Valkyrie Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Bowler
Fireball
Hog Rider Witch Bowler
Poison
Witch
Lightning
Valkyrie Witch Bowler
Rocket
Valkyrie Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Fireball Valkyrie Hog Rider Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror The Log Mega Knight
Valkyrie
Hog Rider Witch
Hog Rider
Fireball Valkyrie The Log Mirror Witch Bowler Mega Knight
Mirror
Fireball The Log Hog Rider
Witch
Valkyrie Hog Rider Bowler Mega Knight
Bowler
Hog Rider Witch The Log
The Log
Hog Rider Mirror Fireball Bowler Mega Knight
Mega Knight
Fireball Hog Rider Witch The Log

Defense Synergies 3 13

Fireball
Mirror The Log Valkyrie Mega Knight
Valkyrie
Fireball Mirror Witch Bowler The Log
Hog Rider
Mirror
Fireball Valkyrie Bowler The Log Mega Knight
Witch
Valkyrie Bowler The Log Mega Knight
Bowler
The Log Valkyrie Mirror Witch
The Log
Fireball Bowler Valkyrie Mirror Witch Mega Knight
Mega Knight
Fireball Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Valkyrie The Log
Valkyrie Witch The Log Mega Knight
Witch Bowler Mega Knight Valkyrie
Witch Valkyrie Bowler Mega Knight
Fireball Valkyrie Bowler The Log Mega Knight
Fireball Bowler The Log Valkyrie Mega Knight
Fireball Witch
Bowler Fireball Valkyrie The Log Mega Knight
Witch
Valkyrie Bowler Mega Knight
Valkyrie Witch Fireball Bowler The Log Mega Knight
Fireball Witch
Bowler Mega Knight Fireball Valkyrie Witch The Log
Fireball Valkyrie Bowler Mega Knight Witch The Log
Mega Knight
Fireball Bowler The Log Mega Knight
Mega Knight Fireball Valkyrie Witch Bowler
Fireball Valkyrie Mega Knight Witch Bowler The Log
Valkyrie Witch The Log Fireball Bowler Mega Knight
Valkyrie Bowler Mega Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Bowler
Fireball Valkyrie Bowler The Log Mega Knight
Mega Knight Valkyrie Witch Bowler The Log
Valkyrie Bowler Mega Knight Fireball The Log
Valkyrie Witch Bowler Mega Knight
Fireball Witch
Fireball Valkyrie Witch Bowler
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Witch The Log
Witch
Mega Knight Valkyrie Witch Bowler
Mega Knight Fireball Valkyrie Bowler The Log
Bowler Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Bowler Mega Knight
Witch Fireball Valkyrie Bowler The Log
Valkyrie Bowler Mega Knight Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Bowler The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie Bowler The Log Mega Knight
Fireball Witch
Witch Bowler The Log
Fireball The Log Bowler
Fireball The Log
Fireball Bowler
Fireball Valkyrie Bowler The Log
Fireball
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Witch Bowler The Log
Fireball Bowler The Log Mega Knight
Fireball
Fireball Bowler The Log Mega Knight
Fireball Valkyrie Witch Bowler The Log Mega Knight
Fireball Bowler The Log Mega Knight
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Valkyrie Witch Bowler Mega Knight
Witch
Fireball The Log Witch Bowler
Fireball Witch Bowler The Log Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
Fireball Bowler
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball Bowler The Log
Fireball Witch
Fireball Witch
The Log Fireball
Fireball Valkyrie Bowler Mega Knight
The Log Fireball Bowler
Fireball
Mega Knight
Fireball Witch Bowler The Log
Fireball Witch
Fireball Witch Bowler The Log Mega Knight
Fireball Bowler Mega Knight

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