My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Void Fireball Valkyrie Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Void Fireball Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Electro Wizard Mega Knight
Valkyrie
Hog Rider Wizard Tornado Electro Wizard
Hog Rider
Fireball Valkyrie Wizard Tornado Void Electro Wizard Mega Knight
Wizard
Tornado Valkyrie Hog Rider Mega Knight
Tornado
Fireball Wizard Valkyrie Hog Rider Mega Knight
Void
Hog Rider
Electro Wizard
Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Fireball Hog Rider Wizard Tornado Electro Wizard

Defense Synergies 2 11

Fireball
Tornado Valkyrie Electro Wizard Mega Knight
Valkyrie
Fireball Wizard Tornado Electro Wizard
Hog Rider
Wizard
Tornado Valkyrie Electro Wizard Mega Knight
Tornado
Fireball Wizard Valkyrie Electro Wizard Mega Knight
Void
Electro Wizard
Fireball Valkyrie Wizard Tornado Mega Knight
Mega Knight
Fireball Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Void Electro Wizard
Valkyrie Electro Wizard Mega Knight
Tornado Mega Knight Valkyrie Void Electro Wizard
Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Tornado Mega Knight
Fireball Tornado Valkyrie Electro Wizard Mega Knight
Tornado Electro Wizard Fireball Wizard Void
Fireball Valkyrie Void Electro Wizard Mega Knight
Tornado
Tornado Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Fireball Wizard Tornado Mega Knight
Fireball Wizard Tornado Electro Wizard
Mega Knight Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Mega Knight Tornado Electro Wizard
Electro Wizard Mega Knight
Tornado Fireball Electro Wizard Mega Knight
Wizard Mega Knight Fireball Valkyrie Tornado Electro Wizard
Fireball Mega Knight Valkyrie Wizard Tornado Electro Wizard
Valkyrie Wizard Tornado Fireball Electro Wizard Mega Knight
Tornado Electro Wizard
Valkyrie Wizard Mega Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Void Electro Wizard
Fireball Void Electro Wizard Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Fireball Tornado Electro Wizard
Valkyrie Mega Knight
Fireball Wizard Tornado Electro Wizard
Fireball Valkyrie Void Electro Wizard
Mega Knight Valkyrie
Void Electro Wizard Mega Knight Fireball Valkyrie Tornado
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Tornado Void Electro Wizard
Mega Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Mega Knight
Electro Wizard Fireball Valkyrie Tornado
Valkyrie Mega Knight Fireball Wizard Electro Wizard
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void Tornado Electro Wizard
Fireball Void
Fireball Valkyrie Void
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Void Wizard Tornado
Fireball Tornado Void Electro Wizard
Void Fireball Valkyrie Wizard Tornado Electro Wizard
Fireball Void Wizard Tornado
Fireball Void
Fireball Void
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball Tornado
Void Fireball Wizard Electro Wizard Mega Knight
Fireball Valkyrie Wizard Tornado Mega Knight
Fireball Void Mega Knight
Fireball Wizard Tornado Void
Void Tornado
Fireball Void
Tornado Fireball Valkyrie Wizard Mega Knight
Fireball Void Wizard Tornado Electro Wizard
Fireball Void Wizard Tornado Mega Knight
Fireball Void Tornado
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard Void
Fireball Void
Void Fireball Wizard Mega Knight
Void Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Fireball Void
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Void Valkyrie Wizard Electro Wizard Mega Knight
Fireball Wizard
Void Fireball Tornado
Mega Knight
Fireball Tornado Electro Wizard
Fireball Tornado Void Electro Wizard
Void Fireball Tornado Electro Wizard Mega Knight

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