My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton Electro Wizard
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Witch Giant Skeleton Electro Wizard
Fireball
Hog Rider Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Hog Rider Electro Wizard Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Wizard Witch Giant Skeleton Electro Wizard
Hog Rider
Fireball Valkyrie The Log Wizard Witch Giant Skeleton Electro Wizard
Wizard
Valkyrie Hog Rider Giant Skeleton
Witch
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Wizard Witch The Log Electro Wizard
The Log
Hog Rider Fireball Giant Skeleton
Electro Wizard
Fireball Valkyrie Hog Rider Giant Skeleton

Defense Synergies 1 15

Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Fireball Wizard Witch The Log Electro Wizard
Hog Rider
Wizard
Valkyrie Giant Skeleton The Log Electro Wizard
Witch
Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton
Wizard Witch The Log Electro Wizard
The Log
Fireball Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Electro Wizard
Fireball Valkyrie Wizard Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log Electro Wizard
Valkyrie Witch The Log Electro Wizard
Witch Valkyrie Giant Skeleton Electro Wizard
Witch Valkyrie Electro Wizard
Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Valkyrie Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball Valkyrie Giant Skeleton The Log Electro Wizard
Witch
Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Fireball Wizard Giant Skeleton The Log
Fireball Wizard Witch Electro Wizard
Fireball Valkyrie Wizard Witch Giant Skeleton The Log Electro Wizard
Fireball Valkyrie Wizard Witch The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Wizard Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Wizard Witch The Log Electro Wizard
Valkyrie Wizard Witch The Log Fireball Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Fireball Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard Valkyrie Wizard The Log
Giant Skeleton Valkyrie Witch The Log Electro Wizard
Valkyrie Giant Skeleton Fireball The Log Electro Wizard
Giant Skeleton Valkyrie Witch
Fireball Wizard Witch Electro Wizard
Fireball Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Fireball Valkyrie Witch The Log
Witch
Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Electro Wizard Fireball Valkyrie Giant Skeleton The Log
Valkyrie Fireball Wizard Witch Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Electro Wizard
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Valkyrie Wizard Witch The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Witch
Witch
Fireball The Log Wizard Witch Electro Wizard
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard The Log
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Wizard Electro Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Wizard

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