My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golem Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Night Witch
Giant Snowball
Guards Clone Night Witch
Zap
Inferno Tower Guards Clone Night Witch
Barbarian Barrel
Valkyrie Inferno Tower Guards Clone Night Witch
The Log
Guards Clone
Earthquake
Inferno Tower Guards Clone
Arrows
Guards Clone Night Witch
Royal Delivery
Valkyrie Guards Clone Night Witch Mother Witch
Fireball
Inferno Tower Clone Night Witch Mother Witch
Poison
Inferno Tower Guards Clone Night Witch Mother Witch
Lightning
Valkyrie Inferno Tower Night Witch Mother Witch
Rocket
Valkyrie Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Clone Golem Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Fireball Valkyrie Night Witch Mother Witch Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Clone Fireball Valkyrie

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem
Valkyrie
Mother Witch
Inferno Tower
Guards
Clone
Clone
Golem Night Witch Guards
Golem
Fireball Clone Night Witch Mother Witch
Night Witch
Clone Golem
Mother Witch
Valkyrie Golem

Defense Synergies 1 8

Fireball
Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Night Witch Mother Witch
Inferno Tower
Guards Fireball Valkyrie Night Witch
Guards
Inferno Tower Mother Witch
Clone
Golem
Night Witch
Valkyrie Inferno Tower Mother Witch
Mother Witch
Valkyrie Guards Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Night Witch
Inferno Tower Valkyrie Night Witch
Inferno Tower Night Witch Valkyrie Guards
Fireball Valkyrie
Fireball Valkyrie Guards Night Witch Mother Witch
Inferno Tower Fireball Night Witch
Fireball Valkyrie Inferno Tower
Inferno Tower Night Witch
Guards Valkyrie Inferno Tower Night Witch
Valkyrie Guards Mother Witch Fireball Night Witch
Inferno Tower Fireball Night Witch
Inferno Tower Night Witch Fireball Valkyrie Guards
Fireball Valkyrie Guards Night Witch
Inferno Tower
Inferno Tower Fireball
Fireball Valkyrie Inferno Tower Night Witch
Fireball Valkyrie Guards Night Witch
Valkyrie Fireball Guards Mother Witch
Inferno Tower
Valkyrie Fireball Guards Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Inferno Tower
Fireball Valkyrie
Guards Valkyrie Inferno Tower
Valkyrie Guards Fireball Inferno Tower Night Witch
Inferno Tower Valkyrie Guards Night Witch
Fireball Mother Witch
Guards Fireball Valkyrie Inferno Tower Night Witch
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower
Inferno Tower Guards
Valkyrie Inferno Tower Guards
Fireball Valkyrie Guards
Fireball Valkyrie Inferno Tower Guards Night Witch
Fireball Valkyrie
Inferno Tower Guards Fireball Valkyrie Night Witch
Valkyrie Fireball Inferno Tower Mother Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Valkyrie
Fireball Mother Witch
Fireball
Fireball
Fireball Guards Night Witch
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Night Witch
Fireball
Fireball Valkyrie Mother Witch
Fireball Night Witch
Fireball
Fireball
Mother Witch Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Night Witch Mother Witch
Fireball Guards
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Guards Night Witch
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball Guards
Fireball
Fireball
Fireball

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