My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Wall Breakers Skeleton Army
Zap
Inferno Tower Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Valkyrie Inferno Tower Wall Breakers Skeleton Army Dark Prince Magic Archer
The Log
Wall Breakers Skeleton Army Dark Prince
Earthquake
Inferno Tower Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Valkyrie Wall Breakers Skeleton Army Dark Prince Magic Archer
Fireball
Inferno Tower Wall Breakers Skeleton Army Magic Archer
Poison
Inferno Tower Skeleton Army Magic Archer
Lightning
Valkyrie Inferno Tower Dark Prince Magic Archer
Rocket
Valkyrie Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Skeleton Army Fireball Valkyrie Dark Prince Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Skeleton Army Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Wall Breakers Dark Prince The Log Magic Archer
Valkyrie
Wall Breakers Dark Prince Magic Archer
Inferno Tower
Wall Breakers
Valkyrie Fireball The Log
Skeleton Army
Dark Prince
Fireball Valkyrie Magic Archer
The Log
Fireball Wall Breakers Magic Archer
Magic Archer
Fireball Valkyrie Dark Prince The Log

Defense Synergies 3 12

Fireball
The Log Valkyrie Inferno Tower Dark Prince
Valkyrie
Fireball Inferno Tower The Log Magic Archer
Inferno Tower
Skeleton Army The Log Fireball Valkyrie Dark Prince
Wall Breakers
Skeleton Army
Inferno Tower The Log Magic Archer
Dark Prince
Fireball Inferno Tower The Log Magic Archer
The Log
Fireball Inferno Tower Valkyrie Skeleton Army Dark Prince Magic Archer
Magic Archer
Valkyrie Skeleton Army Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log Magic Archer
Inferno Tower Skeleton Army Valkyrie Dark Prince The Log
Inferno Tower Skeleton Army Valkyrie Dark Prince
Inferno Tower Skeleton Army Valkyrie Dark Prince
Fireball Valkyrie Skeleton Army Dark Prince The Log
Fireball Skeleton Army The Log Valkyrie Dark Prince Magic Archer
Inferno Tower Fireball Magic Archer
Fireball Valkyrie Inferno Tower The Log Magic Archer
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Dark Prince
Valkyrie Skeleton Army Fireball Dark Prince The Log Magic Archer
Inferno Tower Fireball Magic Archer
Inferno Tower Skeleton Army Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Skeleton Army Dark Prince The Log Magic Archer
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball The Log
Fireball Valkyrie Inferno Tower Skeleton Army Dark Prince
Fireball Valkyrie Skeleton Army Dark Prince The Log Magic Archer
Valkyrie The Log Fireball Dark Prince Magic Archer
Inferno Tower
Valkyrie Skeleton Army Dark Prince Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Inferno Tower Dark Prince
Fireball Valkyrie The Log Magic Archer
Skeleton Army Valkyrie Inferno Tower Dark Prince The Log
Valkyrie Skeleton Army Dark Prince Fireball Inferno Tower The Log
Inferno Tower Valkyrie Skeleton Army Dark Prince
Fireball Magic Archer
Skeleton Army Dark Prince Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army Dark Prince
Fireball Valkyrie Inferno Tower Skeleton Army Dark Prince The Log Magic Archer
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Dark Prince
Skeleton Army Fireball Valkyrie Dark Prince The Log
Skeleton Army Dark Prince Fireball Valkyrie Inferno Tower
Fireball Valkyrie Skeleton Army Magic Archer
Inferno Tower Skeleton Army Fireball Valkyrie Dark Prince The Log Magic Archer
Valkyrie Fireball Inferno Tower Dark Prince The Log Magic Archer
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Dark Prince The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Fireball Valkyrie Dark Prince The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball Dark Prince The Log Magic Archer
Fireball Valkyrie The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Dark Prince Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Skeleton Army Dark Prince Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Valkyrie Dark Prince Magic Archer
The Log Fireball Magic Archer
Fireball
Dark Prince
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Dark Prince The Log Magic Archer
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: