My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Zap
Inferno Tower Prince
Barbarian Barrel
Valkyrie Inferno Tower Wizard Executioner Giant Skeleton Electro Wizard
The Log
Prince Giant Skeleton
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Prince Executioner Giant Skeleton Electro Wizard
Fireball
Inferno Tower Wizard Executioner Electro Wizard
Poison
Inferno Tower Wizard Executioner Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Prince Executioner Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Prince Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Electro Wizard Inferno Tower Wizard Prince Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Valkyrie Electro Wizard Inferno Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard
Valkyrie
Prince Wizard Executioner Giant Skeleton Electro Wizard
Inferno Tower
Wizard
Valkyrie Prince Giant Skeleton
Prince
Valkyrie Wizard Electro Wizard
Executioner
Valkyrie
Giant Skeleton
Valkyrie Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Prince Giant Skeleton

Defense Synergies 1 16

Fireball
Valkyrie Inferno Tower Electro Wizard
Valkyrie
Fireball Inferno Tower Wizard Prince Executioner Electro Wizard
Inferno Tower
Electro Wizard Fireball Valkyrie Prince
Wizard
Valkyrie Prince Giant Skeleton Electro Wizard
Prince
Valkyrie Inferno Tower Wizard Executioner Electro Wizard
Executioner
Valkyrie Prince Giant Skeleton
Giant Skeleton
Wizard Executioner Electro Wizard
Electro Wizard
Inferno Tower Fireball Valkyrie Wizard Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Executioner Electro Wizard
Inferno Tower Valkyrie Prince Executioner Electro Wizard
Inferno Tower Prince Valkyrie Executioner Giant Skeleton Electro Wizard
Inferno Tower Prince Valkyrie Electro Wizard
Fireball Valkyrie Prince Giant Skeleton
Fireball Valkyrie Executioner Electro Wizard
Inferno Tower Electro Wizard Fireball Wizard Executioner
Fireball Valkyrie Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Prince
Valkyrie Inferno Tower Prince Giant Skeleton Electro Wizard
Valkyrie Executioner Electro Wizard Fireball Wizard Giant Skeleton
Inferno Tower Executioner Fireball Wizard Electro Wizard
Inferno Tower Prince Fireball Valkyrie Wizard Giant Skeleton Electro Wizard
Fireball Valkyrie Wizard Executioner Prince Electro Wizard
Inferno Tower Prince Electro Wizard
Inferno Tower Fireball Prince Electro Wizard
Wizard Fireball Valkyrie Inferno Tower Prince Executioner Electro Wizard
Fireball Valkyrie Wizard Prince Executioner Electro Wizard
Valkyrie Wizard Executioner Fireball Giant Skeleton Electro Wizard
Inferno Tower Prince Electro Wizard
Valkyrie Wizard Fireball Prince Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Prince Giant Skeleton Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Prince Executioner
Giant Skeleton Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie Prince Giant Skeleton Fireball Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Valkyrie Prince Executioner
Fireball Wizard Executioner Electro Wizard
Prince Fireball Valkyrie Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Valkyrie Prince
Giant Skeleton Electro Wizard Fireball Valkyrie Inferno Tower Prince
Inferno Tower
Valkyrie Inferno Tower Prince Giant Skeleton
Fireball Valkyrie Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Fireball Valkyrie Inferno Tower Wizard Executioner
Wizard Fireball Valkyrie Executioner
Inferno Tower Electro Wizard Fireball Valkyrie Prince Executioner Giant Skeleton
Valkyrie Executioner Fireball Inferno Tower Wizard Giant Skeleton Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Executioner Electro Wizard
Fireball Giant Skeleton
Fireball Valkyrie Prince Giant Skeleton
Fireball Wizard Executioner Valkyrie
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Fireball Prince Electro Wizard
Fireball Valkyrie Wizard Prince Electro Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball Prince
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Prince Executioner Electro Wizard
Fireball Valkyrie Wizard
Fireball Prince Giant Skeleton
Fireball Wizard
Prince
Fireball
Fireball Valkyrie Wizard Executioner
Fireball Wizard Executioner Electro Wizard
Fireball Wizard Prince
Fireball
Fireball Wizard Executioner Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Prince Giant Skeleton
Fireball Wizard
Electro Wizard Fireball Prince
Fireball Wizard Executioner Electro Wizard
Fireball
Fireball Valkyrie Wizard Prince Executioner Electro Wizard
Fireball Wizard Executioner
Fireball Giant Skeleton
Prince Executioner
Fireball Giant Skeleton Electro Wizard
Fireball Executioner Electro Wizard
Fireball Prince Executioner Giant Skeleton Electro Wizard
Prince
Fireball Wizard

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