My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse
Zap
Goblin Curse
Barbarian Barrel
Valkyrie Goblin Curse Electro Wizard
The Log
Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Valkyrie Electro Wizard
Fireball
Electro Wizard
Poison
Goblin Curse Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Curse Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Tornado Fireball Valkyrie Electro Wizard Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Tornado Goblin Curse The Log Electro Wizard Golden Knight
Valkyrie
Tornado Electro Wizard
Mirror
Fireball The Log Tornado
Goblin Curse
The Log Fireball
Tornado
Fireball Valkyrie Mirror The Log
The Log
Mirror Goblin Curse Fireball Tornado
Electro Wizard
Fireball Valkyrie
Golden Knight
Fireball

Defense Synergies 4 13

Fireball
Mirror Tornado The Log Valkyrie Electro Wizard Golden Knight
Valkyrie
Fireball Mirror Tornado The Log Electro Wizard
Mirror
Fireball Tornado Valkyrie The Log Electro Wizard
Goblin Curse
Tornado
Fireball Mirror Valkyrie The Log Electro Wizard
The Log
Fireball Valkyrie Mirror Tornado Electro Wizard Golden Knight
Electro Wizard
Fireball Valkyrie Mirror Tornado The Log
Golden Knight
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard Golden Knight
Valkyrie Goblin Curse The Log Electro Wizard
Tornado Valkyrie Goblin Curse Electro Wizard
Valkyrie Goblin Curse Electro Wizard
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Valkyrie Electro Wizard
Tornado Electro Wizard Fireball Goblin Curse
Fireball Valkyrie The Log Electro Wizard Golden Knight
Goblin Curse Tornado
Tornado Valkyrie Electro Wizard
Valkyrie Goblin Curse Electro Wizard Fireball Tornado The Log
Fireball Goblin Curse Tornado Electro Wizard
Fireball Valkyrie Goblin Curse The Log Electro Wizard
Fireball Valkyrie Goblin Curse Tornado The Log Electro Wizard Golden Knight
Goblin Curse Electro Wizard
Tornado Fireball Goblin Curse The Log Electro Wizard
Fireball Valkyrie Tornado Electro Wizard
Fireball Valkyrie Tornado The Log Electro Wizard Golden Knight
Valkyrie Tornado The Log Fireball Goblin Curse Electro Wizard
Goblin Curse Tornado Electro Wizard
Valkyrie Fireball Goblin Curse The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie The Log
Valkyrie The Log Electro Wizard Golden Knight
Valkyrie Fireball Tornado The Log Electro Wizard
Valkyrie Goblin Curse
Fireball Goblin Curse Tornado Electro Wizard
Fireball Valkyrie Electro Wizard
Valkyrie Goblin Curse
Electro Wizard Fireball Valkyrie Tornado The Log
Goblin Curse
Valkyrie Golden Knight
Fireball Valkyrie Tornado The Log Electro Wizard
Fireball Valkyrie Goblin Curse Golden Knight
Fireball Valkyrie Goblin Curse
Electro Wizard Fireball Valkyrie Tornado The Log Golden Knight
Valkyrie Fireball Goblin Curse The Log Electro Wizard Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log Golden Knight
Fireball Goblin Curse Tornado The Log Electro Wizard Golden Knight
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie Goblin Curse The Log
Fireball Goblin Curse Tornado
Tornado The Log
Fireball The Log Goblin Curse Tornado
Fireball The Log Tornado Golden Knight
Fireball Tornado Electro Wizard
Fireball Valkyrie Tornado The Log Electro Wizard Golden Knight
Fireball Goblin Curse Tornado
Fireball The Log Golden Knight
Fireball
Fireball The Log
Fireball The Log Golden Knight
Fireball The Log
Fireball Tornado
Fireball The Log Electro Wizard
Fireball Valkyrie Goblin Curse Tornado The Log Golden Knight
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Goblin Curse Tornado The Log Fireball Valkyrie
Fireball The Log Tornado Electro Wizard Golden Knight
Fireball Tornado The Log Golden Knight
Fireball Goblin Curse Tornado The Log Golden Knight
Fireball Goblin Curse Tornado Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball Goblin Curse The Log
Electro Wizard Fireball
Fireball Goblin Curse Tornado Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball Tornado
Fireball Tornado The Log Electro Wizard Golden Knight
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard Golden Knight
Fireball

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