My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Valkyrie Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Miner Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Fireball Valkyrie Poison Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Bandit Fireball Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Miner Electro Wizard Mega Knight
Valkyrie
Bandit Electro Wizard
Poison
Miner Mega Knight
Miner
Poison Fireball Bandit Electro Wizard Mega Knight
Bandit
Valkyrie Miner Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Miner Bandit Mega Knight
Mega Knight
Fireball Poison Miner Bandit Electro Wizard
Goblinstein

Defense Synergies 0 13

Fireball
Valkyrie Miner Bandit Electro Wizard Mega Knight
Valkyrie
Fireball Bandit Electro Wizard
Poison
Electro Wizard Mega Knight
Miner
Fireball Mega Knight
Bandit
Fireball Valkyrie Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Poison Bandit Mega Knight
Mega Knight
Fireball Poison Miner Bandit Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Valkyrie Bandit Electro Wizard Mega Knight
Mega Knight Valkyrie Bandit Electro Wizard
Valkyrie Bandit Electro Wizard Mega Knight
Fireball Valkyrie Poison Mega Knight
Fireball Valkyrie Bandit Electro Wizard Mega Knight
Electro Wizard Fireball Poison
Fireball Valkyrie Poison Bandit Electro Wizard Mega Knight
Valkyrie Miner Bandit Electro Wizard Mega Knight
Valkyrie Poison Electro Wizard Fireball Bandit Mega Knight
Fireball Poison Electro Wizard
Mega Knight Fireball Valkyrie Bandit Electro Wizard
Fireball Valkyrie Mega Knight Poison Electro Wizard
Bandit Electro Wizard Mega Knight
Fireball Bandit Electro Wizard Mega Knight
Mega Knight Fireball Valkyrie Poison Electro Wizard
Fireball Valkyrie Mega Knight Bandit Electro Wizard
Valkyrie Poison Fireball Bandit Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Fireball Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Bandit Electro Wizard
Fireball Poison Bandit Electro Wizard Valkyrie Miner Mega Knight
Bandit Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Fireball Bandit Electro Wizard
Valkyrie Bandit Mega Knight
Fireball Poison Electro Wizard
Fireball Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Fireball Valkyrie Poison Bandit
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Poison Electro Wizard
Mega Knight Fireball Valkyrie Bandit
Fireball Valkyrie Mega Knight
Electro Wizard Fireball Valkyrie Poison
Valkyrie Poison Mega Knight Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Bandit
Fireball Poison Miner Bandit Electro Wizard
Fireball Poison Miner Bandit
Fireball Valkyrie Poison
Fireball Poison Valkyrie Mega Knight
Fireball Poison
Poison
Fireball Poison
Fireball Poison Miner Bandit
Fireball Poison Electro Wizard
Poison Miner Fireball Valkyrie Bandit Electro Wizard
Fireball Poison
Poison Fireball Miner Bandit
Fireball Poison Bandit
Fireball Poison
Fireball Poison Bandit
Fireball Poison Bandit Mega Knight
Fireball Poison
Fireball Poison Bandit Electro Wizard Mega Knight
Fireball Valkyrie Poison Miner Mega Knight
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison
Poison Fireball Valkyrie Mega Knight
Fireball Poison Miner Bandit Electro Wizard
Fireball Poison Miner Bandit Mega Knight
Fireball Poison Miner Bandit
Poison Fireball Electro Wizard
Electro Wizard Fireball Poison
Fireball
Poison Fireball Miner Bandit Mega Knight
Fireball Poison Electro Wizard
Mega Knight
Fireball Poison
Electro Wizard Fireball Bandit
Fireball Poison Electro Wizard
Fireball
Fireball Poison Miner Valkyrie Electro Wizard Mega Knight
Fireball Poison
Fireball Poison
Mega Knight
Fireball Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball Miner Bandit Electro Wizard Mega Knight
Fireball Mega Knight

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