My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Inferno Dragon Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Valkyrie Magic Archer
The Log
Prince
Earthquake
Arrows
Royal Delivery
Valkyrie Prince Inferno Dragon Magic Archer Mother Witch
Fireball
Inferno Dragon Magic Archer Mother Witch
Poison
Magic Archer Mother Witch
Lightning
Valkyrie Prince Inferno Dragon Magic Archer Mother Witch
Rocket
Valkyrie Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Valkyrie Inferno Dragon Magic Archer Mother Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Magic Archer
Valkyrie
Prince Magic Archer Mother Witch
Rage
Prince Mother Witch
Prince
Valkyrie Rage The Log Magic Archer
The Log
Fireball Prince Magic Archer
Inferno Dragon
Magic Archer
Fireball Valkyrie Prince The Log Mother Witch
Mother Witch
Valkyrie Rage Magic Archer

Defense Synergies 2 10

Fireball
The Log Valkyrie
Valkyrie
Fireball Prince The Log Magic Archer Mother Witch
Rage
Prince
The Log Valkyrie Magic Archer
The Log
Fireball Prince Valkyrie Inferno Dragon Magic Archer Mother Witch
Inferno Dragon
The Log
Magic Archer
Valkyrie Prince The Log Mother Witch
Mother Witch
Valkyrie The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Magic Archer
Inferno Dragon Valkyrie Prince The Log
Prince Valkyrie Inferno Dragon
Prince Inferno Dragon Valkyrie
Fireball Valkyrie Prince The Log
Fireball The Log Valkyrie Magic Archer Mother Witch
Inferno Dragon Fireball Magic Archer
Fireball Valkyrie The Log Magic Archer
Inferno Dragon Prince
Valkyrie Prince
Valkyrie Mother Witch Fireball The Log Magic Archer
Inferno Dragon Fireball Magic Archer
Prince Fireball Valkyrie The Log
Fireball Valkyrie Prince The Log Magic Archer
Inferno Dragon Prince
Fireball Prince The Log Inferno Dragon
Fireball Valkyrie Prince
Fireball Valkyrie Prince The Log Magic Archer
Valkyrie The Log Fireball Inferno Dragon Magic Archer Mother Witch
Prince Inferno Dragon
Valkyrie Fireball Prince The Log Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Prince
Fireball Valkyrie Prince The Log Inferno Dragon Magic Archer
Valkyrie Prince The Log
Valkyrie Prince Fireball The Log
Valkyrie Prince Inferno Dragon
Fireball Mother Witch Magic Archer
Prince Fireball Valkyrie
Valkyrie Prince Inferno Dragon
Fireball Valkyrie Prince The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Valkyrie Prince
Fireball Valkyrie Prince The Log
Prince Fireball Valkyrie
Fireball Valkyrie Magic Archer
Fireball Valkyrie Prince The Log Inferno Dragon Magic Archer
Valkyrie Fireball The Log Inferno Dragon Magic Archer Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie Prince The Log
Fireball Valkyrie The Log Magic Archer
Fireball Mother Witch Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Prince
Fireball Valkyrie Prince The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball Prince The Log Magic Archer
Fireball Valkyrie The Log Magic Archer Mother Witch
Fireball Prince The Log Magic Archer
Fireball
Prince The Log
Fireball The Log
The Log Mother Witch Fireball Valkyrie Magic Archer
Inferno Dragon
Fireball The Log Magic Archer
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer Mother Witch
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Prince
Fireball The Log Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Valkyrie Prince Magic Archer
The Log Fireball Magic Archer
Fireball
Prince
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Prince The Log Magic Archer
Prince Inferno Dragon
Fireball

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