My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Princess
Zap
Witch Balloon Princess
Barbarian Barrel
Valkyrie Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Valkyrie Witch Balloon Princess
Fireball
Witch Balloon Princess
Poison
Witch Balloon Princess
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Princess Fireball Valkyrie Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Princess Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Princess Mega Knight
Valkyrie
Balloon Witch
Rage
Witch Balloon
Witch
Rage Valkyrie Mega Knight
Balloon
Valkyrie Rage The Log Princess Mega Knight
The Log
Fireball Balloon Princess Mega Knight
Princess
Fireball Balloon The Log Mega Knight
Mega Knight
Fireball Witch Balloon The Log Princess

Defense Synergies 1 11

Fireball
The Log Valkyrie Princess Mega Knight
Valkyrie
Fireball Witch The Log Princess
Rage
Witch
Valkyrie The Log Mega Knight
Balloon
The Log
Fireball Valkyrie Witch Princess Mega Knight
Princess
Fireball Valkyrie The Log Mega Knight
Mega Knight
Fireball Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Valkyrie Witch The Log Mega Knight
Witch Mega Knight Valkyrie
Witch Valkyrie Mega Knight
Fireball Valkyrie The Log Princess Mega Knight
Fireball The Log Valkyrie Mega Knight
Fireball Witch Princess
Fireball Valkyrie The Log Mega Knight
Witch Princess
Valkyrie Mega Knight
Valkyrie Witch Fireball The Log Princess Mega Knight
Fireball Witch Princess
Mega Knight Fireball Valkyrie Witch The Log
Fireball Valkyrie Mega Knight Witch The Log Princess
Mega Knight
Fireball The Log Mega Knight
Mega Knight Fireball Valkyrie Witch
Fireball Mega Knight Valkyrie Witch The Log
Valkyrie Witch The Log Fireball Princess Mega Knight
Valkyrie Mega Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch
Fireball Valkyrie The Log Mega Knight
Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight Fireball The Log
Valkyrie Witch Mega Knight
Fireball Witch Princess
Fireball Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Witch The Log
Witch
Mega Knight Valkyrie Witch
Mega Knight Fireball Valkyrie The Log
Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Princess Mega Knight
Witch Fireball Valkyrie The Log
Valkyrie Mega Knight Fireball Witch The Log Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie The Log
Fireball The Log Princess
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Witch Princess
Witch The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball
Fireball Valkyrie The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball Witch The Log Princess
Fireball The Log Princess Mega Knight
Fireball
Fireball The Log Princess Mega Knight
Fireball Valkyrie Witch The Log Princess Mega Knight
Fireball The Log Mega Knight
Fireball Princess
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Princess Mega Knight
Witch
Fireball The Log Witch Princess
Fireball Witch The Log Princess Mega Knight
Fireball The Log
Fireball Witch Princess
Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball Princess
Mega Knight
Fireball The Log Princess
Fireball Witch Princess
Fireball Witch Princess
The Log Fireball
Fireball Valkyrie Princess Mega Knight
The Log Fireball Princess
Fireball
Mega Knight
Fireball Witch The Log Princess
Fireball Witch Princess
Fireball Witch The Log Princess Mega Knight
Fireball Mega Knight

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