My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Witch Inferno Dragon
Zap
Battle Ram Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Skeleton Army Witch
The Log
Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Battle Ram Skeleton Army Witch P.E.K.K.A Inferno Dragon
Fireball
Battle Ram Skeleton Army Witch Inferno Dragon
Poison
Skeleton Army Witch
Lightning
Valkyrie Battle Ram Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army Freeze P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Valkyrie Battle Ram Freeze Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Valkyrie Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram Freeze
Valkyrie
Battle Ram Witch P.E.K.K.A
Battle Ram
Fireball Valkyrie Freeze Witch P.E.K.K.A
Skeleton Army
Freeze
Fireball Battle Ram
Witch
Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Valkyrie Battle Ram Witch
Inferno Dragon

Defense Synergies 0 7

Fireball
Valkyrie Freeze
Valkyrie
Fireball Freeze Witch P.E.K.K.A
Battle Ram
Skeleton Army
Freeze Inferno Dragon
Freeze
Fireball Valkyrie Skeleton Army
Witch
Valkyrie
P.E.K.K.A
Valkyrie
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeleton Army P.E.K.K.A Inferno Dragon Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Valkyrie Freeze Inferno Dragon
Skeleton Army Witch P.E.K.K.A Inferno Dragon Valkyrie
Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Skeleton Army Freeze Valkyrie
Inferno Dragon Fireball Freeze Witch
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Fireball Freeze
Inferno Dragon Fireball Witch
Skeleton Army P.E.K.K.A Fireball Valkyrie Freeze Witch
Fireball Valkyrie Skeleton Army Freeze Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Fireball Freeze P.E.K.K.A Inferno Dragon
Fireball Valkyrie Skeleton Army Witch P.E.K.K.A
Fireball Valkyrie Skeleton Army Witch
Valkyrie Freeze Witch Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Skeleton Army Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch P.E.K.K.A
Fireball Valkyrie Inferno Dragon
Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon
Fireball Freeze Witch
Skeleton Army P.E.K.K.A Fireball Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Freeze P.E.K.K.A Fireball Valkyrie Skeleton Army Witch Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
Skeleton Army P.E.K.K.A Fireball Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie Freeze P.E.K.K.A Inferno Dragon
Valkyrie Fireball Freeze Witch P.E.K.K.A Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Freeze Witch
Witch
Fireball Freeze
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Freeze
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Freeze Fireball Valkyrie Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
P.E.K.K.A
Fireball
Fireball Skeleton Army Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball
P.E.K.K.A
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch
P.E.K.K.A Inferno Dragon
Fireball

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