My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch P.E.K.K.A Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Lava Hound
Giant Snowball
Battle Ram Witch Lava Hound
Zap
Battle Ram Witch Lava Hound
Barbarian Barrel
Valkyrie Battle Ram Wizard Witch Ice Wizard
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Witch Lava Hound
Royal Delivery
Valkyrie Battle Ram Wizard Witch P.E.K.K.A Ice Wizard Lava Hound
Fireball
Battle Ram Wizard Witch Ice Wizard Lava Hound
Poison
Wizard Witch Ice Wizard Lava Hound
Lightning
Valkyrie Battle Ram Wizard Witch Ice Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Fireball Valkyrie Battle Ram Wizard Witch P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Fireball Valkyrie Battle Ram

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound Battle Ram
Valkyrie
Battle Ram Wizard Witch P.E.K.K.A
Battle Ram
Fireball Valkyrie Witch P.E.K.K.A Lava Hound
Wizard
Valkyrie P.E.K.K.A
Witch
Valkyrie Battle Ram P.E.K.K.A Lava Hound
P.E.K.K.A
Valkyrie Battle Ram Wizard Witch Ice Wizard
Ice Wizard
P.E.K.K.A
Lava Hound
Fireball Battle Ram Witch

Defense Synergies 0 10

Fireball
Valkyrie Ice Wizard
Valkyrie
Fireball Wizard Witch P.E.K.K.A Ice Wizard
Battle Ram
Wizard
Valkyrie P.E.K.K.A Ice Wizard
Witch
Valkyrie Ice Wizard
P.E.K.K.A
Valkyrie Wizard Ice Wizard
Ice Wizard
Fireball Valkyrie Wizard Witch P.E.K.K.A
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
P.E.K.K.A Valkyrie Witch Ice Wizard
Witch P.E.K.K.A Valkyrie Ice Wizard
Witch P.E.K.K.A Valkyrie Ice Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Valkyrie Ice Wizard
Fireball Wizard Witch Ice Wizard
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Ice Wizard
Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Fireball Wizard
Fireball Wizard Witch Ice Wizard
P.E.K.K.A Fireball Valkyrie Wizard Witch Ice Wizard
Fireball Valkyrie Wizard Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Witch Fireball Ice Wizard
P.E.K.K.A
Valkyrie Wizard Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch P.E.K.K.A
Fireball Valkyrie Wizard
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Witch
Fireball Wizard Witch Ice Wizard
P.E.K.K.A Fireball Valkyrie Witch Ice Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Valkyrie P.E.K.K.A
Valkyrie Fireball Wizard Witch P.E.K.K.A Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Ice Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch Ice Wizard
Wizard Witch
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch Ice Wizard
Witch
Fireball Wizard Witch Ice Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Ice Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fireball Witch
Fireball Wizard Witch Ice Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: