My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Dragon Bowler Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton King
Giant Snowball
Royal Hogs Witch Electro Dragon Skeleton King
Zap
Royal Hogs Witch Skeleton King
Barbarian Barrel
Valkyrie Royal Hogs Witch Skeleton King
The Log
Royal Hogs Witch Skeleton King
Earthquake
Royal Hogs Witch Skeleton King
Arrows
Royal Hogs Witch Skeleton King
Royal Delivery
Valkyrie Royal Hogs Witch Electro Dragon Bowler Skeleton King
Fireball
Royal Hogs Witch Electro Dragon Bowler Skeleton King
Poison
Royal Hogs Witch Electro Dragon Skeleton King
Lightning
Valkyrie Witch Electro Dragon Bowler Skeleton King
Rocket
Valkyrie Royal Hogs Witch Electro Dragon Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Skeleton King Royal Hogs Witch Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Skeleton King

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs Skeleton King
Valkyrie
Royal Hogs Witch Electro Dragon
Royal Hogs
Fireball Valkyrie Bowler
Rage
Witch Electro Dragon
Witch
Rage Valkyrie Bowler Skeleton King
Electro Dragon
Valkyrie Rage Bowler
Bowler
Royal Hogs Witch Electro Dragon
Skeleton King
Fireball Witch

Defense Synergies 0 7

Fireball
Valkyrie
Valkyrie
Fireball Witch Electro Dragon Bowler
Royal Hogs
Rage
Witch
Valkyrie Electro Dragon Bowler
Electro Dragon
Valkyrie Witch Bowler
Bowler
Valkyrie Witch Electro Dragon
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Valkyrie Electro Dragon
Valkyrie Witch Electro Dragon
Witch Bowler Valkyrie Electro Dragon
Witch Valkyrie Electro Dragon Bowler Skeleton King
Fireball Valkyrie Bowler
Fireball Bowler Valkyrie Electro Dragon
Fireball Witch Electro Dragon
Bowler Fireball Valkyrie Electro Dragon
Witch Skeleton King
Valkyrie Bowler
Valkyrie Witch Fireball Electro Dragon Bowler Skeleton King
Fireball Witch Electro Dragon
Bowler Fireball Valkyrie Witch Electro Dragon
Fireball Valkyrie Bowler Witch Electro Dragon Skeleton King
Skeleton King
Fireball Bowler
Fireball Valkyrie Witch Electro Dragon Bowler
Fireball Valkyrie Witch Electro Dragon Bowler
Valkyrie Witch Fireball Electro Dragon Bowler
Valkyrie Bowler Fireball Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Bowler
Fireball Valkyrie Electro Dragon Bowler
Valkyrie Witch Electro Dragon Bowler
Valkyrie Bowler Fireball
Valkyrie Witch Bowler
Fireball Witch Electro Dragon
Fireball Valkyrie Witch Bowler
Valkyrie
Electro Dragon Fireball Valkyrie Witch
Witch
Valkyrie Witch Electro Dragon Bowler
Fireball Valkyrie Bowler
Bowler Fireball Valkyrie Witch Skeleton King
Fireball Valkyrie Witch Electro Dragon Bowler
Witch Electro Dragon Fireball Valkyrie Bowler Skeleton King
Valkyrie Bowler Fireball Witch Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon
Fireball Electro Dragon Bowler
Fireball Electro Dragon
Fireball Valkyrie
Fireball Valkyrie Bowler
Fireball Witch Electro Dragon
Witch Bowler
Fireball Electro Dragon Bowler
Fireball Electro Dragon
Fireball Electro Dragon Bowler
Fireball Valkyrie Electro Dragon Bowler
Fireball Electro Dragon
Fireball Bowler
Fireball Electro Dragon
Fireball
Fireball Witch Electro Dragon Bowler
Fireball Electro Dragon Bowler
Fireball
Fireball Electro Dragon Bowler
Fireball Valkyrie Witch Electro Dragon Bowler
Fireball Bowler
Fireball
Bowler
Fireball Electro Dragon
Fireball Valkyrie Witch Electro Dragon Bowler
Witch
Fireball Witch Electro Dragon Bowler
Fireball Witch Electro Dragon Bowler
Fireball
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch
Fireball Bowler
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Bowler
Fireball Witch Electro Dragon
Fireball Witch Electro Dragon
Fireball
Fireball Valkyrie Electro Dragon Bowler
Fireball Electro Dragon Bowler Skeleton King
Fireball
Electro Dragon
Electro Dragon Fireball Witch Bowler Skeleton King
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch Bowler

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