My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel Prince
Barbarian Barrel
Valkyrie Wizard Goblin Barrel
The Log
Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Wizard Goblin Barrel Baby Dragon Prince P.E.K.K.A
Fireball
Wizard Goblin Barrel Baby Dragon
Poison
Wizard
Lightning
Valkyrie Wizard Baby Dragon Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Fireball Valkyrie Baby Dragon Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Fireball Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon The Log
Valkyrie
Goblin Barrel Prince Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Goblin Barrel
Valkyrie Prince Baby Dragon P.E.K.K.A
Baby Dragon
Fireball Valkyrie Goblin Barrel Prince P.E.K.K.A
Prince
Valkyrie Goblin Barrel Wizard Baby Dragon The Log
P.E.K.K.A
Valkyrie Wizard Goblin Barrel Baby Dragon The Log
The Log
Fireball Prince P.E.K.K.A

Defense Synergies 3 12

Fireball
The Log Valkyrie
Valkyrie
Fireball Wizard Baby Dragon Prince P.E.K.K.A The Log
Wizard
Valkyrie Prince P.E.K.K.A The Log
Goblin Barrel
Baby Dragon
Valkyrie Prince P.E.K.K.A The Log
Prince
The Log Valkyrie Wizard Baby Dragon
P.E.K.K.A
The Log Valkyrie Wizard Baby Dragon
The Log
Fireball Prince P.E.K.K.A Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon The Log
P.E.K.K.A Valkyrie Prince The Log
Prince P.E.K.K.A Valkyrie
Prince P.E.K.K.A Valkyrie
Fireball Valkyrie Prince P.E.K.K.A The Log
Fireball The Log Valkyrie Baby Dragon
Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Prince
Valkyrie Prince
Valkyrie Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon
Prince P.E.K.K.A Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Baby Dragon Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Fireball Prince P.E.K.K.A The Log
Wizard Fireball Valkyrie Prince P.E.K.K.A
Fireball Valkyrie Wizard Baby Dragon Prince The Log
Valkyrie Wizard Baby Dragon The Log Fireball
P.E.K.K.A Prince
Valkyrie Wizard Fireball Baby Dragon Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Prince P.E.K.K.A
Fireball Valkyrie Wizard Baby Dragon Prince The Log
P.E.K.K.A Valkyrie Prince The Log
Valkyrie Prince P.E.K.K.A Fireball The Log
P.E.K.K.A Valkyrie Prince
Fireball Wizard Baby Dragon
Prince P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Fireball Valkyrie Baby Dragon Prince The Log
P.E.K.K.A
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Fireball Valkyrie Prince The Log
Prince P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Fireball Valkyrie Baby Dragon Prince P.E.K.K.A The Log
Valkyrie Fireball Wizard Baby Dragon P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie Prince The Log
Fireball Wizard Valkyrie Baby Dragon The Log
Fireball Wizard Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Fireball Prince
Fireball Valkyrie Wizard Prince The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon Prince The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Fireball Wizard Baby Dragon Prince The Log
Fireball Valkyrie Wizard Baby Dragon The Log
Fireball Baby Dragon Prince The Log
Fireball Wizard
Prince The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Wizard Baby Dragon
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A Prince
Fireball Wizard The Log
Fireball Prince
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Valkyrie Wizard Baby Dragon Prince
The Log Fireball Wizard Baby Dragon
Fireball
Prince P.E.K.K.A
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Prince The Log
Prince P.E.K.K.A
Fireball Wizard

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