My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon
Giant Snowball
Clone Inferno Dragon Lumberjack
Zap
Clone Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Clone Electro Wizard Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Clone
Royal Delivery
Valkyrie Wizard Clone Electro Wizard Inferno Dragon Lumberjack
Fireball
Wizard Clone Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Clone Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Fireball Valkyrie Electro Wizard Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Fireball Valkyrie Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Electro Wizard
Valkyrie
Lumberjack Wizard Electro Wizard
Wizard
Valkyrie Golem Lumberjack
Clone
Golem Electro Wizard Inferno Dragon Lumberjack
Golem
Fireball Clone Wizard Electro Wizard Lumberjack
Electro Wizard
Fireball Valkyrie Clone Golem Lumberjack
Inferno Dragon
Clone
Lumberjack
Valkyrie Wizard Clone Golem Electro Wizard

Defense Synergies 0 10

Fireball
Valkyrie Electro Wizard Lumberjack
Valkyrie
Fireball Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Electro Wizard Lumberjack
Clone
Golem
Electro Wizard
Fireball Valkyrie Wizard Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Fireball Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Inferno Dragon Lumberjack Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Fireball Wizard
Fireball Valkyrie Electro Wizard
Inferno Dragon Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Fireball Wizard Lumberjack
Inferno Dragon Fireball Wizard Electro Wizard
Lumberjack Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Fireball Electro Wizard Inferno Dragon Lumberjack
Wizard Fireball Valkyrie Electro Wizard Lumberjack
Fireball Valkyrie Wizard Electro Wizard Lumberjack
Valkyrie Wizard Fireball Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Valkyrie Wizard Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Inferno Dragon Lumberjack
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack Fireball Electro Wizard
Valkyrie Inferno Dragon Lumberjack
Fireball Wizard Electro Wizard
Fireball Valkyrie Electro Wizard Lumberjack
Valkyrie Inferno Dragon Lumberjack
Electro Wizard Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie
Electro Wizard Fireball Valkyrie Inferno Dragon Lumberjack
Valkyrie Fireball Wizard Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard Lumberjack
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Inferno Dragon
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard Lumberjack
Fireball Wizard
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
Inferno Dragon
Fireball Wizard

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