My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Skeleton Army Baby Dragon Balloon
Zap
Skeleton Army Balloon Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Balloon Prince
Fireball
Wizard Skeleton Army Baby Dragon Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Baby Dragon Balloon Prince
Rocket
Valkyrie Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Valkyrie Baby Dragon Freeze Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Valkyrie Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Freeze
Valkyrie
Balloon Prince Wizard Baby Dragon
Wizard
Valkyrie Balloon Prince
Skeleton Army
Baby Dragon
Fireball Valkyrie Balloon Prince
Freeze
Balloon Fireball
Balloon
Valkyrie Freeze Wizard Baby Dragon
Prince
Valkyrie Wizard Baby Dragon

Defense Synergies 0 12

Fireball
Valkyrie Freeze
Valkyrie
Fireball Wizard Baby Dragon Freeze Prince
Wizard
Valkyrie Skeleton Army Freeze Prince
Skeleton Army
Wizard Freeze Prince
Baby Dragon
Valkyrie Prince
Freeze
Fireball Valkyrie Wizard Skeleton Army
Balloon
Prince
Valkyrie Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Freeze
Skeleton Army Prince Valkyrie
Fireball Valkyrie Skeleton Army Prince
Fireball Skeleton Army Freeze Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Freeze
Fireball Valkyrie Baby Dragon
Skeleton Army Prince
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Fireball Wizard Baby Dragon Freeze
Fireball Wizard Baby Dragon
Skeleton Army Prince Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Skeleton Army Baby Dragon Freeze Prince
Skeleton Army Prince
Skeleton Army Fireball Freeze Prince
Wizard Fireball Valkyrie Skeleton Army Prince
Fireball Valkyrie Wizard Skeleton Army Baby Dragon Prince
Valkyrie Wizard Baby Dragon Freeze Fireball
Prince
Valkyrie Wizard Skeleton Army Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Prince
Fireball Valkyrie Wizard Baby Dragon Prince
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Prince Fireball
Valkyrie Skeleton Army Prince
Fireball Wizard Baby Dragon Freeze
Skeleton Army Prince Fireball Valkyrie
Valkyrie Skeleton Army Prince
Freeze Fireball Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Fireball Valkyrie Prince
Skeleton Army Prince Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Fireball Valkyrie Baby Dragon Freeze Prince
Valkyrie Fireball Wizard Baby Dragon Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Freeze Prince
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Freeze
Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze
Fireball Wizard
Fireball Prince
Fireball Valkyrie Wizard Prince
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Freeze
Fireball Wizard Baby Dragon Prince
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard
Prince
Fireball Baby Dragon
Freeze Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Prince
Fireball Wizard
Fireball Skeleton Army Freeze Prince
Fireball Wizard Baby Dragon
Freeze
Fireball
Fireball Valkyrie Wizard Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball
Prince
Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze Prince
Prince
Fireball Wizard

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