My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Cannon Cart Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Cannon Cart Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Cannon Cart
Giant Snowball
Wall Breakers Witch
Zap
Wall Breakers Dark Prince Witch Cannon Cart
Barbarian Barrel
Wall Breakers Dark Prince Witch Cannon Cart Magic Archer
The Log
Wall Breakers Dark Prince Witch Cannon Cart
Earthquake
Witch
Arrows
Wall Breakers Witch
Royal Delivery
Wall Breakers Dark Prince Witch Cannon Cart Magic Archer
Fireball
Wall Breakers Witch Cannon Cart Magic Archer
Poison
Witch Magic Archer
Lightning
Dark Prince Witch Cannon Cart Magic Archer
Rocket
Witch Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Fireball Dark Prince Magic Archer Witch Cannon Cart Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Fireball Dark Prince Magic Archer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Wall Breakers Dark Prince Magic Archer
Wall Breakers
Fireball
Dark Prince
Fireball Witch Lightning Golem Magic Archer
Witch
Dark Prince Cannon Cart Golem
Cannon Cart
Golem Witch Lightning Magic Archer
Lightning
Golem Dark Prince Cannon Cart
Golem
Fireball Cannon Cart Lightning Dark Prince Witch Magic Archer
Magic Archer
Fireball Dark Prince Cannon Cart Golem

Defense Synergies 0 6

Fireball
Dark Prince
Wall Breakers
Dark Prince
Fireball Witch Cannon Cart Magic Archer
Witch
Dark Prince Cannon Cart
Cannon Cart
Dark Prince Witch Magic Archer
Lightning
Golem
Magic Archer
Dark Prince Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Fireball Magic Archer
Dark Prince Witch Cannon Cart
Witch Dark Prince Cannon Cart Lightning
Witch Dark Prince Cannon Cart
Lightning Fireball Dark Prince
Fireball Dark Prince Cannon Cart Magic Archer
Lightning Fireball Witch Magic Archer
Lightning Fireball Cannon Cart Magic Archer
Witch
Dark Prince Cannon Cart
Witch Fireball Dark Prince Cannon Cart Magic Archer
Fireball Witch Magic Archer
Fireball Dark Prince Witch Cannon Cart Lightning
Fireball Dark Prince Witch Cannon Cart Magic Archer
Cannon Cart
Fireball Lightning
Fireball Dark Prince Witch Cannon Cart
Fireball Dark Prince Witch Cannon Cart Magic Archer
Witch Fireball Dark Prince Cannon Cart Magic Archer
Cannon Cart
Dark Prince Fireball Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Witch Cannon Cart
Fireball Cannon Cart Lightning Magic Archer
Dark Prince Witch Cannon Cart Lightning
Dark Prince Lightning Fireball Cannon Cart
Dark Prince Witch Cannon Cart
Fireball Witch Magic Archer
Dark Prince Fireball Witch Cannon Cart Lightning
Dark Prince Cannon Cart
Lightning Fireball Dark Prince Witch Cannon Cart Magic Archer
Witch
Dark Prince Witch Cannon Cart
Lightning Fireball Dark Prince
Dark Prince Cannon Cart Lightning Fireball Witch
Fireball Witch Cannon Cart Magic Archer
Witch Fireball Dark Prince Cannon Cart Lightning Magic Archer
Fireball Dark Prince Witch Cannon Cart Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Magic Archer
Fireball Magic Archer
Lightning Fireball Cannon Cart Magic Archer
Cannon Cart Lightning Fireball Dark Prince
Fireball Dark Prince Magic Archer
Fireball Witch Magic Archer
Witch Magic Archer
Fireball Lightning Magic Archer
Fireball Lightning
Lightning Fireball
Lightning Fireball Dark Prince Cannon Cart Magic Archer
Fireball Lightning Magic Archer
Lightning Fireball Cannon Cart Magic Archer
Lightning Fireball Cannon Cart Magic Archer
Lightning Fireball Cannon Cart Magic Archer
Lightning Fireball Witch Cannon Cart Magic Archer
Lightning Magic Archer Fireball Cannon Cart
Lightning Fireball
Lightning
Lightning Fireball Dark Prince Magic Archer
Lightning Fireball Witch Magic Archer
Lightning Fireball Magic Archer
Lightning Fireball
Lightning
Lightning Fireball Cannon Cart
Fireball Dark Prince Witch Magic Archer
Witch
Fireball Witch Lightning Magic Archer
Fireball Lightning Witch Magic Archer
Fireball Lightning Magic Archer
Lightning Fireball Witch Magic Archer
Lightning Fireball Witch
Lightning Fireball
Lightning Fireball Magic Archer
Lightning Fireball Magic Archer
Fireball Lightning Magic Archer
Lightning Fireball Dark Prince Witch Cannon Cart Magic Archer
Fireball Lightning Witch Magic Archer
Fireball
Fireball Lightning Dark Prince Cannon Cart Magic Archer
Fireball Lightning Magic Archer
Lightning Fireball
Dark Prince Cannon Cart
Fireball Witch Lightning Magic Archer
Fireball Witch Lightning Magic Archer
Lightning Fireball Dark Prince Witch Cannon Cart Magic Archer
Cannon Cart
Fireball Lightning

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