My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army Baby Dragon
Zap
Wall Breakers Skeleton Army
Barbarian Barrel
Wall Breakers Skeleton Army Ice Wizard Magic Archer
The Log
Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Wall Breakers Skeleton Army Baby Dragon Ice Wizard Magic Archer
Fireball
Wall Breakers Skeleton Army Baby Dragon Ice Wizard Magic Archer
Poison
Skeleton Army Ice Wizard Magic Archer
Lightning
Baby Dragon Ice Wizard Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Ice Wizard Fireball Baby Dragon Freeze Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Skeleton Army Ice Wizard Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Wall Breakers Baby Dragon Freeze Magic Archer
Wall Breakers
Fireball Baby Dragon
Skeleton Army
Baby Dragon
Fireball Wall Breakers Ice Wizard
Freeze
Fireball
Ice Wizard
Baby Dragon
Magic Archer
Fireball
Goblinstein

Defense Synergies 1 5

Fireball
Freeze Ice Wizard
Wall Breakers
Skeleton Army
Freeze Ice Wizard Magic Archer
Baby Dragon
Ice Wizard
Freeze
Fireball Skeleton Army
Ice Wizard
Baby Dragon Fireball Skeleton Army
Magic Archer
Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Magic Archer
Skeleton Army Ice Wizard
Skeleton Army Freeze Ice Wizard
Skeleton Army Ice Wizard
Fireball Skeleton Army
Fireball Skeleton Army Freeze Baby Dragon Ice Wizard Magic Archer
Fireball Baby Dragon Freeze Ice Wizard Magic Archer
Fireball Baby Dragon Magic Archer
Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Fireball Baby Dragon Freeze Magic Archer
Fireball Baby Dragon Ice Wizard Magic Archer
Skeleton Army Fireball Freeze Ice Wizard
Fireball Skeleton Army Baby Dragon Freeze Magic Archer
Skeleton Army
Skeleton Army Fireball Freeze
Fireball Skeleton Army
Fireball Skeleton Army Baby Dragon Ice Wizard Magic Archer
Baby Dragon Freeze Fireball Ice Wizard Magic Archer
Skeleton Army Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Baby Dragon Magic Archer
Skeleton Army
Skeleton Army Fireball
Skeleton Army
Fireball Baby Dragon Freeze Ice Wizard Magic Archer
Skeleton Army Fireball Ice Wizard
Skeleton Army
Freeze Fireball Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Skeleton Army Fireball
Skeleton Army Fireball
Fireball Skeleton Army Baby Dragon Magic Archer
Skeleton Army Fireball Baby Dragon Freeze Magic Archer
Fireball Baby Dragon Freeze Ice Wizard Magic Archer
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon Freeze
Fireball Baby Dragon Ice Wizard Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Freeze
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Freeze Ice Wizard Magic Archer
Baby Dragon Magic Archer
Fireball Baby Dragon Freeze Ice Wizard Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Freeze Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball Freeze
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon
Freeze Fireball Baby Dragon Ice Wizard Magic Archer
Fireball Baby Dragon Ice Wizard Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Ice Wizard Magic Archer
Fireball Freeze
Fireball
Fireball Magic Archer
Fireball Freeze Magic Archer
Fireball Magic Archer
Fireball Skeleton Army Freeze Magic Archer
Fireball Baby Dragon Ice Wizard Magic Archer
Freeze
Fireball
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon Freeze Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Freeze Magic Archer
Fireball

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