My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Witch Electro Dragon Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zappies Witch Electro Dragon
Zap
Firecracker Zappies Witch Bandit
Barbarian Barrel
Firecracker Zappies Witch Royal Ghost Bandit
The Log
Firecracker Zappies Witch Bandit
Earthquake
Firecracker Zappies Witch
Arrows
Firecracker Zappies Witch
Royal Delivery
Firecracker Zappies Witch Electro Dragon Royal Ghost Bandit
Fireball
Firecracker Zappies Witch Electro Dragon Bandit
Poison
Firecracker Zappies Witch Electro Dragon
Lightning
Witch Electro Dragon Bandit
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Bandit Fireball Zappies Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Ghost Bandit Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Bandit Mega Knight
Fireball
Mega Knight
Zappies
Firecracker Electro Dragon Royal Ghost Bandit Mega Knight
Witch
Royal Ghost Bandit Mega Knight
Electro Dragon
Zappies Mega Knight
Royal Ghost
Zappies Witch Bandit Mega Knight
Bandit
Firecracker Zappies Witch Royal Ghost Mega Knight
Mega Knight
Firecracker Fireball Zappies Witch Electro Dragon Royal Ghost Bandit

Defense Synergies 0 15

Firecracker
Zappies Electro Dragon Bandit Mega Knight
Fireball
Zappies Bandit Mega Knight
Zappies
Firecracker Fireball Bandit Mega Knight
Witch
Electro Dragon Royal Ghost Bandit Mega Knight
Electro Dragon
Firecracker Witch
Royal Ghost
Witch Mega Knight
Bandit
Firecracker Fireball Zappies Witch Mega Knight
Mega Knight
Firecracker Fireball Zappies Witch Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Zappies Electro Dragon
Firecracker Zappies Witch Electro Dragon Bandit Mega Knight
Witch Mega Knight Zappies Electro Dragon Bandit
Witch Firecracker Zappies Electro Dragon Bandit Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Zappies Electro Dragon Royal Ghost Bandit Mega Knight
Firecracker Fireball Zappies Witch Electro Dragon
Fireball Electro Dragon Bandit Mega Knight
Zappies Witch
Firecracker Zappies Royal Ghost Bandit Mega Knight
Witch Firecracker Fireball Zappies Electro Dragon Royal Ghost Bandit Mega Knight
Firecracker Fireball Zappies Witch Electro Dragon
Mega Knight Fireball Zappies Witch Electro Dragon Bandit
Fireball Mega Knight Firecracker Zappies Witch Electro Dragon Royal Ghost
Zappies Bandit Mega Knight
Fireball Zappies Bandit Mega Knight
Mega Knight Firecracker Fireball Zappies Witch Electro Dragon
Fireball Mega Knight Firecracker Zappies Witch Electro Dragon Royal Ghost Bandit
Witch Firecracker Fireball Zappies Electro Dragon Royal Ghost Bandit Mega Knight
Zappies
Royal Ghost Mega Knight Firecracker Fireball Zappies Witch Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Zappies Witch Royal Ghost Bandit
Fireball Bandit Firecracker Electro Dragon Royal Ghost Mega Knight
Zappies Bandit Mega Knight Witch Electro Dragon
Mega Knight Fireball Zappies Bandit
Zappies Witch Bandit Mega Knight
Firecracker Fireball Zappies Witch Electro Dragon
Fireball Zappies Witch Bandit
Mega Knight Zappies
Electro Dragon Mega Knight Firecracker Fireball Zappies Witch Bandit
Witch Zappies
Mega Knight Zappies Witch Electro Dragon
Mega Knight Fireball
Mega Knight Fireball Zappies Witch Bandit
Firecracker Fireball Zappies Witch Electro Dragon Mega Knight
Zappies Witch Electro Dragon Firecracker Fireball
Mega Knight Firecracker Fireball Zappies Witch Electro Dragon Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon Royal Ghost Bandit
Firecracker Fireball Electro Dragon Royal Ghost Bandit
Fireball Electro Dragon Bandit
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Witch Electro Dragon
Firecracker Witch
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon Bandit
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Bandit
Fireball Firecracker Electro Dragon
Firecracker Fireball Bandit
Firecracker Fireball Electro Dragon Bandit
Firecracker Fireball
Firecracker Fireball Witch Electro Dragon Bandit
Firecracker Fireball Electro Dragon Bandit Mega Knight
Fireball
Firecracker Fireball Electro Dragon Bandit Mega Knight
Firecracker Fireball Witch Electro Dragon Mega Knight
Fireball Mega Knight
Fireball
Fireball Electro Dragon
Firecracker Fireball Witch Electro Dragon Mega Knight
Witch
Firecracker Fireball Witch Electro Dragon Royal Ghost Bandit
Fireball Witch Electro Dragon Bandit Mega Knight
Fireball Firecracker Bandit
Firecracker Fireball Witch Electro Dragon
Electro Dragon Firecracker Fireball Zappies Witch
Fireball
Fireball Electro Dragon Bandit Mega Knight
Firecracker Fireball Zappies Electro Dragon
Mega Knight
Firecracker Fireball
Fireball Zappies Witch Electro Dragon Bandit
Fireball Firecracker Zappies Witch Electro Dragon
Fireball
Fireball Firecracker Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Zappies Witch
Firecracker Fireball Zappies Witch Electro Dragon
Electro Dragon Firecracker Fireball Witch Royal Ghost Bandit Mega Knight
Fireball Firecracker Electro Dragon Mega Knight

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