My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Witch Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Zappies Witch Executioner Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Zappies Witch
Zap
Firecracker Zappies Witch
Barbarian Barrel
Firecracker Royal Recruits Zappies Witch Executioner Ice Wizard
The Log
Firecracker Royal Recruits Zappies Witch
Earthquake
Firecracker Zappies Witch
Arrows
Firecracker Royal Recruits Zappies Witch
Royal Delivery
Firecracker Royal Recruits Zappies Witch Executioner Ice Wizard
Fireball
Firecracker Zappies Witch Executioner Ice Wizard
Poison
Firecracker Royal Recruits Zappies Witch Executioner Ice Wizard
Lightning
Witch Executioner Ice Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Fireball Zappies Witch Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Ice Wizard Fireball Zappies

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Zappies Mega Knight
Royal Recruits
Firecracker Zappies
Fireball
Mega Knight
Zappies
Firecracker Royal Recruits Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Ice Wizard
Mega Knight
Firecracker Fireball Zappies Witch Executioner

Defense Synergies 0 13

Firecracker
Royal Recruits Zappies Ice Wizard Mega Knight
Royal Recruits
Firecracker Ice Wizard
Fireball
Zappies Ice Wizard Mega Knight
Zappies
Firecracker Fireball Mega Knight
Witch
Ice Wizard Mega Knight
Executioner
Mega Knight
Ice Wizard
Firecracker Royal Recruits Fireball Witch Mega Knight
Mega Knight
Firecracker Fireball Zappies Witch Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Zappies Executioner
Firecracker Royal Recruits Zappies Witch Executioner Ice Wizard Mega Knight
Witch Mega Knight Royal Recruits Zappies Executioner Ice Wizard
Royal Recruits Witch Firecracker Zappies Ice Wizard Mega Knight
Firecracker Royal Recruits Fireball Mega Knight
Fireball Firecracker Zappies Executioner Ice Wizard Mega Knight
Firecracker Fireball Zappies Witch Executioner Ice Wizard
Royal Recruits Fireball Mega Knight
Zappies Witch Royal Recruits Ice Wizard
Firecracker Royal Recruits Zappies Ice Wizard Mega Knight
Witch Executioner Ice Wizard Firecracker Royal Recruits Fireball Zappies Mega Knight
Executioner Firecracker Fireball Zappies Witch Ice Wizard
Royal Recruits Mega Knight Fireball Zappies Witch Ice Wizard
Fireball Executioner Mega Knight Firecracker Royal Recruits Zappies Witch
Royal Recruits Zappies Mega Knight
Royal Recruits Fireball Zappies Mega Knight
Mega Knight Firecracker Royal Recruits Fireball Zappies Witch Executioner
Fireball Mega Knight Firecracker Royal Recruits Zappies Witch Executioner Ice Wizard
Witch Executioner Firecracker Royal Recruits Fireball Zappies Ice Wizard Mega Knight
Royal Recruits Zappies
Royal Recruits Mega Knight Firecracker Fireball Zappies Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Zappies Witch
Fireball Firecracker Executioner Mega Knight
Royal Recruits Zappies Mega Knight Witch
Royal Recruits Mega Knight Fireball Zappies
Royal Recruits Zappies Witch Executioner Mega Knight
Firecracker Fireball Executioner Zappies Witch Ice Wizard
Royal Recruits Fireball Zappies Witch Ice Wizard
Mega Knight Royal Recruits Zappies
Royal Recruits Mega Knight Firecracker Fireball Zappies Witch
Royal Recruits Witch Zappies
Mega Knight Royal Recruits Zappies Witch
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight Fireball Zappies Witch Executioner
Royal Recruits Firecracker Fireball Zappies Witch Executioner Mega Knight
Royal Recruits Zappies Witch Firecracker Fireball Executioner
Executioner Mega Knight Firecracker Royal Recruits Fireball Zappies Witch Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits
Firecracker Fireball Executioner Ice Wizard
Fireball
Firecracker Royal Recruits Fireball
Fireball Executioner Firecracker Mega Knight
Firecracker Fireball Executioner Witch Ice Wizard
Firecracker Witch Executioner
Fireball Firecracker Executioner Ice Wizard
Fireball Firecracker
Fireball
Firecracker Royal Recruits Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch Executioner
Firecracker Royal Recruits Fireball Executioner Mega Knight
Fireball
Firecracker Fireball Executioner Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Royal Recruits Fireball
Firecracker Fireball Witch Executioner Ice Wizard Mega Knight
Witch
Firecracker Fireball Witch Executioner Ice Wizard
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch Executioner Ice Wizard
Firecracker Fireball Zappies Witch
Fireball
Fireball Mega Knight
Firecracker Fireball Zappies
Mega Knight
Firecracker Fireball
Royal Recruits Fireball Zappies Witch
Fireball Firecracker Zappies Witch Executioner Ice Wizard
Fireball
Fireball Firecracker Executioner Mega Knight
Firecracker Fireball Executioner
Fireball
Firecracker Royal Recruits Executioner Mega Knight
Firecracker Royal Recruits Fireball Zappies Witch
Firecracker Fireball Zappies Witch Executioner
Firecracker Royal Recruits Fireball Witch Executioner Mega Knight
Fireball Firecracker Mega Knight

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