My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Wizard Baby Dragon Witch
Poison
Wizard Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Baby Dragon Poison Golden Knight Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Baby Dragon Poison Golden Knight

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Mega Knight Golden Knight
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Fireball Poison Witch P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Baby Dragon Mega Knight
Witch
Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Wizard Baby Dragon Witch
Mega Knight
Fireball Wizard Baby Dragon Poison Witch
Golden Knight
Fireball

Defense Synergies 0 10

Fireball
Mega Knight Golden Knight
Wizard
P.E.K.K.A Mega Knight Golden Knight
Baby Dragon
Witch P.E.K.K.A Mega Knight
Poison
Mega Knight
Witch
Baby Dragon Mega Knight
P.E.K.K.A
Wizard Baby Dragon
Mega Knight
Fireball Wizard Baby Dragon Poison Witch
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Golden Knight
P.E.K.K.A Witch Mega Knight
Witch P.E.K.K.A Mega Knight
Witch P.E.K.K.A Mega Knight
Fireball Poison P.E.K.K.A Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Poison Witch
Fireball Baby Dragon Poison P.E.K.K.A Mega Knight Golden Knight
Witch P.E.K.K.A
Mega Knight
Poison Witch Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Poison Witch
P.E.K.K.A Mega Knight Fireball Wizard Witch
Fireball Wizard Mega Knight Baby Dragon Poison Witch P.E.K.K.A Golden Knight
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Poison Witch P.E.K.K.A
Fireball Mega Knight Wizard Baby Dragon Witch Golden Knight
Wizard Baby Dragon Poison Witch Fireball Mega Knight
P.E.K.K.A
Wizard Mega Knight Fireball Baby Dragon Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch P.E.K.K.A
Fireball Poison Wizard Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Witch Golden Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Witch Mega Knight
Fireball Wizard Poison Baby Dragon Witch
P.E.K.K.A Fireball Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball Baby Dragon Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Golden Knight
P.E.K.K.A Mega Knight Fireball Poison
P.E.K.K.A Mega Knight Fireball Wizard Witch Golden Knight
Wizard Fireball Baby Dragon Witch Mega Knight
Witch Fireball Baby Dragon Poison P.E.K.K.A Golden Knight
Poison Mega Knight Fireball Wizard Baby Dragon Witch P.E.K.K.A Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Baby Dragon Golden Knight
Fireball Poison Baby Dragon Golden Knight
Fireball Baby Dragon Poison
Fireball Poison
Fireball Wizard Poison Baby Dragon Mega Knight
Fireball Wizard Poison Baby Dragon Witch
Wizard Baby Dragon Poison Witch
Fireball Poison Wizard Baby Dragon
Fireball Poison Wizard Golden Knight
Fireball Poison
Poison Fireball Wizard Golden Knight
Fireball Poison Wizard Baby Dragon
Poison Fireball Baby Dragon Golden Knight
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Wizard Baby Dragon Poison Witch Golden Knight
Fireball Wizard Baby Dragon Poison Mega Knight
Fireball Poison
Fireball Wizard Baby Dragon Poison Mega Knight
Fireball Wizard Baby Dragon Poison Witch Mega Knight Golden Knight
Fireball Baby Dragon Poison Mega Knight
Fireball Wizard Poison
Fireball Baby Dragon Poison
Poison Fireball Wizard Baby Dragon Witch Mega Knight
Witch
Fireball Poison Wizard Baby Dragon Witch Golden Knight
Fireball Wizard Baby Dragon Poison Witch Mega Knight Golden Knight
Fireball Poison Baby Dragon Golden Knight
Poison Fireball Wizard Baby Dragon Witch
Fireball Wizard Poison Witch
Fireball
Poison Fireball Wizard Mega Knight
Fireball Poison
P.E.K.K.A Mega Knight
Fireball Wizard Poison
Fireball Witch
Fireball Poison Wizard Baby Dragon Witch
Fireball
Fireball Poison Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Poison
Fireball Poison
P.E.K.K.A Mega Knight
Fireball Baby Dragon Poison Witch Golden Knight
Fireball Poison Witch
Poison Fireball Baby Dragon Witch Mega Knight Golden Knight
P.E.K.K.A
Fireball Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: