My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Bandit Inferno Dragon
Giant Snowball
Skeleton Army Clone Inferno Dragon Lumberjack
Zap
Skeleton Army Clone Bandit Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Clone Bandit Lumberjack
The Log
Skeleton Army Clone Bandit Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Wizard Skeleton Army Clone Bandit Inferno Dragon Lumberjack
Fireball
Wizard Skeleton Army Clone Bandit Inferno Dragon Lumberjack
Poison
Wizard Skeleton Army Clone
Lightning
Wizard Bandit Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Clone Bandit Fireball Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Clone Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log
Wizard
Bandit Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Inferno Dragon Lumberjack
The Log
Fireball Bandit Lumberjack
Bandit
Wizard The Log Lumberjack
Inferno Dragon
Clone
Lumberjack
Wizard Clone The Log Bandit

Defense Synergies 1 14

Fireball
The Log Bandit Lumberjack
Wizard
Skeleton Army The Log Bandit Lumberjack
Skeleton Army
Wizard The Log Bandit Inferno Dragon Lumberjack
Clone
The Log
Fireball Wizard Skeleton Army Bandit Inferno Dragon Lumberjack
Bandit
Fireball Wizard Skeleton Army The Log Lumberjack
Inferno Dragon
Skeleton Army The Log
Lumberjack
Fireball Wizard Skeleton Army The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Skeleton Army Inferno Dragon Lumberjack The Log Bandit
Skeleton Army Lumberjack Bandit Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bandit
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Bandit Lumberjack
Inferno Dragon Fireball Wizard
Fireball The Log Bandit
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Fireball Wizard The Log Bandit Lumberjack
Inferno Dragon Fireball Wizard
Skeleton Army Lumberjack Fireball Wizard The Log Bandit
Fireball Wizard Skeleton Army The Log Lumberjack
Skeleton Army Inferno Dragon Bandit Lumberjack
Skeleton Army Fireball The Log Bandit Inferno Dragon Lumberjack
Wizard Fireball Skeleton Army Lumberjack
Fireball Wizard Skeleton Army The Log Bandit Lumberjack
Wizard The Log Fireball Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Fireball The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Bandit
Fireball Bandit Wizard The Log Inferno Dragon Lumberjack
Skeleton Army Bandit Lumberjack The Log
Skeleton Army Lumberjack Fireball The Log Bandit
Skeleton Army Bandit Inferno Dragon Lumberjack
Fireball Wizard
Skeleton Army Fireball Bandit Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Fireball Skeleton Army The Log Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Fireball The Log
Skeleton Army Fireball Wizard Bandit Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Fireball The Log Inferno Dragon Lumberjack
Fireball Wizard The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Fireball Lumberjack
Fireball Wizard The Log Bandit
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Inferno Dragon
Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Fireball Skeleton Army Bandit
Fireball Wizard
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log Bandit
Inferno Dragon
Fireball Wizard

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