My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Lumberjack
Zap
Dark Prince
Barbarian Barrel
Wizard Dark Prince Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Dark Prince Electro Wizard Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Dark Prince Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Dark Prince The Log Electro Wizard Mega Knight
Wizard
Dark Prince P.E.K.K.A Lumberjack Mega Knight
Dark Prince
Fireball Wizard Electro Wizard Lumberjack
P.E.K.K.A
Electro Wizard Wizard The Log Lumberjack
The Log
Fireball P.E.K.K.A Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Fireball Dark Prince Lumberjack Mega Knight
Lumberjack
Wizard Dark Prince P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Fireball Wizard The Log Electro Wizard Lumberjack

Defense Synergies 2 18

Fireball
The Log Dark Prince Electro Wizard Lumberjack Mega Knight
Wizard
Dark Prince P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Dark Prince
Fireball Wizard The Log Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Wizard Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard
Fireball Wizard Dark Prince P.E.K.K.A The Log Lumberjack Mega Knight
Lumberjack
Fireball Wizard The Log Electro Wizard
Mega Knight
Fireball Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack Dark Prince The Log Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Dark Prince Electro Wizard
P.E.K.K.A Lumberjack Dark Prince Electro Wizard Mega Knight
Fireball Dark Prince P.E.K.K.A The Log Lumberjack Mega Knight
Fireball The Log Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Fireball Wizard
Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Lumberjack
Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Fireball Wizard Dark Prince The Log Lumberjack Mega Knight
Fireball Wizard Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Fireball Wizard Dark Prince The Log Electro Wizard
Fireball Wizard Mega Knight Dark Prince P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Fireball P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Fireball Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball Mega Knight Wizard Dark Prince The Log Electro Wizard Lumberjack
Wizard The Log Fireball Dark Prince Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack
Wizard Dark Prince Mega Knight Fireball P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard The Log Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Lumberjack Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Dark Prince Lumberjack Mega Knight
Fireball Wizard Electro Wizard
Dark Prince P.E.K.K.A Fireball Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Dark Prince Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Fireball Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Dark Prince Lumberjack
P.E.K.K.A Mega Knight Fireball Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Fireball Wizard Lumberjack
Wizard Fireball Mega Knight
Electro Wizard Fireball Dark Prince P.E.K.K.A The Log Lumberjack
Mega Knight Fireball Wizard Dark Prince P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Wizard Dark Prince The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard Lumberjack
Fireball Wizard Dark Prince The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard Dark Prince The Log Electro Wizard Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Dark Prince Mega Knight
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball Wizard The Log
Electro Wizard Fireball Dark Prince
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Dark Prince Electro Wizard Lumberjack Mega Knight
The Log Fireball Wizard
Fireball
Dark Prince P.E.K.K.A Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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