My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack Little Prince
Zap
Firecracker Balloon Little Prince
Barbarian Barrel
Firecracker Wizard Lumberjack Little Prince
The Log
Firecracker Lumberjack Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Wizard Balloon Lumberjack Little Prince
Fireball
Firecracker Wizard Balloon Lumberjack Little Prince
Poison
Firecracker Wizard Balloon Little Prince
Lightning
Wizard Balloon Lumberjack Little Prince
Rocket
Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Fireball Freeze Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Fireball Freeze

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Lumberjack Mega Knight
Fireball
Freeze Mega Knight Little Prince
Wizard
Balloon Lumberjack Mega Knight
Freeze
Balloon Fireball
Balloon
Freeze Lumberjack Firecracker Wizard Mega Knight Little Prince
Lumberjack
Balloon Firecracker Wizard Mega Knight
Mega Knight
Firecracker Fireball Wizard Balloon Lumberjack
Little Prince
Fireball Balloon

Defense Synergies 0 12

Firecracker
Lumberjack Mega Knight
Fireball
Freeze Lumberjack Mega Knight Little Prince
Wizard
Freeze Lumberjack Mega Knight
Freeze
Fireball Wizard Lumberjack Mega Knight
Balloon
Lumberjack
Firecracker Fireball Wizard Freeze Little Prince
Mega Knight
Firecracker Fireball Wizard Freeze
Little Prince
Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Lumberjack Firecracker Mega Knight
Lumberjack Mega Knight Freeze
Lumberjack Firecracker Mega Knight
Firecracker Fireball Lumberjack Mega Knight
Fireball Freeze Firecracker Lumberjack Mega Knight
Firecracker Fireball Wizard Freeze Little Prince
Fireball Mega Knight
Lumberjack
Firecracker Lumberjack Mega Knight Little Prince
Firecracker Fireball Wizard Freeze Lumberjack Mega Knight
Firecracker Fireball Wizard
Lumberjack Mega Knight Fireball Wizard Freeze
Fireball Wizard Mega Knight Firecracker Freeze Lumberjack
Lumberjack Mega Knight
Fireball Freeze Lumberjack Mega Knight
Wizard Mega Knight Firecracker Fireball Lumberjack
Fireball Mega Knight Firecracker Wizard Lumberjack Little Prince
Wizard Freeze Firecracker Fireball Lumberjack Mega Knight Little Prince
Lumberjack
Wizard Mega Knight Firecracker Fireball Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball
Fireball Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight Fireball
Lumberjack Mega Knight
Firecracker Fireball Wizard Freeze
Fireball Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Firecracker Fireball
Mega Knight Lumberjack
Mega Knight Fireball
Mega Knight Fireball Wizard Lumberjack
Wizard Firecracker Fireball Mega Knight
Firecracker Fireball Freeze Lumberjack Little Prince
Mega Knight Firecracker Fireball Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze
Firecracker Fireball
Fireball
Firecracker Fireball Freeze
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Freeze
Firecracker Wizard
Fireball Firecracker Wizard Freeze
Fireball Firecracker Wizard
Fireball Lumberjack
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball Freeze
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball Freeze
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight Little Prince
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Freeze Fireball Wizard Mega Knight Little Prince
Firecracker Fireball Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Little Prince
Firecracker Fireball Wizard Freeze
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Freeze
Mega Knight
Firecracker Fireball Wizard
Fireball Freeze
Fireball Firecracker Wizard
Freeze
Fireball
Fireball Firecracker Wizard Lumberjack Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Freeze
Firecracker Fireball
Firecracker Fireball Freeze Mega Knight Little Prince
Fireball Firecracker Wizard Mega Knight

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