My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Skeleton King
Giant Snowball
Skeleton King
Zap
Skeleton King
Barbarian Barrel
Wizard Giant Skeleton Electro Wizard Skeleton King
The Log
Giant Skeleton Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Wizard Giant Skeleton P.E.K.K.A Electro Wizard Skeleton King
Fireball
Wizard Electro Wizard Skeleton King
Poison
Wizard Electro Wizard Skeleton King
Lightning
Wizard Electro Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Electro Wizard Skeleton King Wizard Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Electro Wizard Skeleton King

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Skeleton King
Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton
Wizard Lightning The Log Electro Wizard
Lightning
Giant Skeleton
P.E.K.K.A
Electro Wizard Wizard The Log
The Log
Fireball Giant Skeleton P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Giant Skeleton
Skeleton King
Fireball

Defense Synergies 2 11

Fireball
The Log Electro Wizard
Wizard
Giant Skeleton P.E.K.K.A The Log Electro Wizard Skeleton King
Giant Skeleton
Wizard The Log Electro Wizard
Lightning
The Log
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Wizard Giant Skeleton Lightning Electro Wizard
Electro Wizard
Fireball Wizard Giant Skeleton P.E.K.K.A The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Giant Skeleton Lightning Electro Wizard
P.E.K.K.A Electro Wizard Skeleton King
Lightning Fireball Giant Skeleton P.E.K.K.A The Log
Fireball The Log Electro Wizard
Lightning Electro Wizard Fireball Wizard
Lightning Fireball Giant Skeleton P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton King
Giant Skeleton Electro Wizard
Electro Wizard Fireball Wizard Giant Skeleton The Log Skeleton King
Fireball Wizard Electro Wizard
P.E.K.K.A Fireball Wizard Giant Skeleton Lightning The Log Electro Wizard
Fireball Wizard P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Electro Wizard Skeleton King
Fireball Lightning P.E.K.K.A The Log Electro Wizard
Wizard Fireball P.E.K.K.A Electro Wizard
Fireball Wizard The Log Electro Wizard
Wizard The Log Fireball Giant Skeleton Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fireball Giant Skeleton P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard Lightning The Log
Giant Skeleton P.E.K.K.A Lightning The Log Electro Wizard
Giant Skeleton Lightning P.E.K.K.A Fireball The Log Electro Wizard
Giant Skeleton P.E.K.K.A
Fireball Wizard Electro Wizard
P.E.K.K.A Fireball Giant Skeleton Lightning Electro Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton Lightning P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A
P.E.K.K.A Giant Skeleton
Lightning P.E.K.K.A Fireball Giant Skeleton The Log Electro Wizard
Giant Skeleton Lightning P.E.K.K.A Fireball Wizard Skeleton King
Wizard Fireball
Electro Wizard Fireball Giant Skeleton Lightning P.E.K.K.A The Log Skeleton King
Fireball Wizard Giant Skeleton P.E.K.K.A The Log Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Giant Skeleton The Log
Fireball The Log Electro Wizard
Lightning Fireball Giant Skeleton The Log
Lightning Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard Lightning
Fireball The Log Wizard Lightning
Lightning Fireball Electro Wizard
Lightning Fireball Wizard The Log Electro Wizard
Fireball Lightning Wizard
Lightning Fireball The Log
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball Wizard The Log
Lightning Fireball Wizard The Log
Lightning Fireball
Lightning
Lightning Fireball Wizard The Log Electro Wizard
Lightning Fireball Wizard The Log
Lightning Fireball Giant Skeleton The Log
Lightning Fireball Wizard
Lightning The Log
Lightning Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Lightning Electro Wizard
Fireball Lightning Wizard The Log
Fireball Lightning The Log
Lightning Fireball Wizard Electro Wizard
Lightning Electro Wizard Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard The Log
Lightning Fireball Electro Wizard
P.E.K.K.A Giant Skeleton
Fireball Wizard Lightning The Log
Lightning Electro Wizard Fireball
Fireball Lightning Wizard Electro Wizard
The Log Fireball
Fireball Lightning Wizard Electro Wizard
The Log Fireball Wizard Lightning Skeleton King
Lightning Fireball Giant Skeleton
P.E.K.K.A
Fireball Giant Skeleton Lightning The Log Electro Wizard Skeleton King
Fireball Lightning Electro Wizard
Lightning Fireball Giant Skeleton The Log Electro Wizard

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