My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Fisherman Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman Lumberjack
Zap
Fisherman
Barbarian Barrel
Wizard Hunter Lumberjack
The Log
Hunter Fisherman Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Hunter Fisherman Lumberjack
Fireball
Wizard Hunter Fisherman Lumberjack
Poison
Wizard Hunter Fisherman
Lightning
Wizard Hunter Fisherman Lumberjack Goblinstein
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Fireball Hunter Lumberjack Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Fisherman Fireball Hunter

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Mega Knight
Wizard
Lumberjack Mega Knight
Hunter
Fisherman Lumberjack Mega Knight
The Log
Fireball Fisherman Lumberjack Mega Knight
Fisherman
Hunter The Log Mega Knight
Lumberjack
Wizard Hunter The Log Mega Knight
Mega Knight
Fireball Wizard Hunter The Log Fisherman Lumberjack
Goblinstein

Defense Synergies 2 12

Fireball
The Log Lumberjack Mega Knight
Wizard
The Log Lumberjack Mega Knight
Hunter
Fisherman The Log Lumberjack Mega Knight
The Log
Fireball Wizard Hunter Fisherman Lumberjack Mega Knight
Fisherman
Hunter The Log Mega Knight
Lumberjack
Fireball Wizard Hunter The Log
Mega Knight
Fireball Wizard Hunter The Log Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Hunter Lumberjack The Log Fisherman Mega Knight
Hunter Fisherman Lumberjack Mega Knight
Hunter Lumberjack Fisherman Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball The Log Hunter Lumberjack Mega Knight
Hunter Fireball Wizard
Fireball The Log Mega Knight
Hunter Fisherman Lumberjack
Hunter Fisherman Lumberjack Mega Knight
Fireball Wizard Hunter The Log Fisherman Lumberjack Mega Knight
Hunter Fireball Wizard
Hunter Lumberjack Mega Knight Fireball Wizard The Log
Fireball Wizard Mega Knight Hunter The Log Lumberjack
Hunter Lumberjack Mega Knight
Fireball Hunter The Log Fisherman Lumberjack Mega Knight
Wizard Mega Knight Fireball Hunter Fisherman Lumberjack
Fireball Mega Knight Wizard Hunter The Log Fisherman Lumberjack
Wizard Hunter The Log Fireball Fisherman Lumberjack Mega Knight
Hunter Fisherman Lumberjack
Wizard Mega Knight Fireball Hunter The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Fisherman
Fireball Wizard Hunter The Log Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Hunter The Log Fisherman
Hunter Lumberjack Mega Knight Fireball The Log Fisherman
Hunter Fisherman Lumberjack Mega Knight
Fireball Wizard Hunter
Fireball Hunter Lumberjack
Mega Knight Hunter Fisherman Lumberjack
Mega Knight Fireball The Log
Mega Knight Hunter Lumberjack
Mega Knight Fireball The Log
Mega Knight Fireball Wizard Hunter Lumberjack
Wizard Fireball Mega Knight
Fireball Hunter The Log Fisherman Lumberjack
Mega Knight Fireball Wizard Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Hunter
Wizard The Log
Fireball The Log Wizard Hunter
Fireball The Log Wizard Fisherman
Fireball Fisherman Lumberjack
Fireball Wizard The Log Fisherman
Fireball Wizard
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Wizard Hunter The Log
Fireball Wizard The Log Mega Knight
Fireball
Fisherman
Fireball Wizard Hunter The Log Fisherman Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log Fisherman
Fireball The Log
The Log Fireball Wizard Hunter Mega Knight
Fisherman
Fireball The Log Wizard Hunter Fisherman
Fireball Wizard The Log Fisherman Mega Knight
Fireball The Log Fisherman
Fireball Wizard Hunter
Fireball Wizard
Fireball
Fireball Wizard Hunter The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball
Fireball Wizard Hunter
The Log Fireball
Fireball Wizard Hunter Lumberjack Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Wizard Mega Knight

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