My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Dart Goblin Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Flying Machine Wizard P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Dart Goblin Flying Machine
Zap
Dart Goblin Flying Machine
Barbarian Barrel
Dart Goblin Wizard
The Log
Dart Goblin
Earthquake
Arrows
Skeleton Dragons Dart Goblin Flying Machine
Royal Delivery
Skeleton Dragons Dart Goblin Flying Machine Wizard P.E.K.K.A
Fireball
Skeleton Dragons Dart Goblin Flying Machine Wizard
Poison
Skeleton Dragons Dart Goblin Flying Machine Wizard
Lightning
Skeleton Dragons Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Wizard Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Electro Giant Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Dragons Fireball Flying Machine Wizard Goblin Machine P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Skeleton Dragons Fireball Flying Machine

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Flying Machine P.E.K.K.A
Dart Goblin
P.E.K.K.A
Fireball
Flying Machine
Skeleton Dragons P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Skeleton Dragons Dart Goblin Flying Machine Wizard
Electro Giant
Goblin Machine

Defense Synergies 0 7

Skeleton Dragons
Dart Goblin Fireball P.E.K.K.A
Dart Goblin
Skeleton Dragons Flying Machine P.E.K.K.A
Fireball
Skeleton Dragons
Flying Machine
Dart Goblin P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Skeleton Dragons Dart Goblin Flying Machine Wizard
Electro Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard
P.E.K.K.A Skeleton Dragons Dart Goblin Flying Machine
P.E.K.K.A Skeleton Dragons Dart Goblin
P.E.K.K.A Skeleton Dragons Dart Goblin
Fireball P.E.K.K.A
Fireball Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard
Skeleton Dragons Dart Goblin Fireball Flying Machine P.E.K.K.A Electro Giant
P.E.K.K.A
Dart Goblin
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard Electro Giant
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard
P.E.K.K.A Skeleton Dragons Fireball Flying Machine Wizard
Fireball Wizard Skeleton Dragons Dart Goblin P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A Electro Giant
Wizard Skeleton Dragons Fireball P.E.K.K.A
Fireball Skeleton Dragons Dart Goblin Flying Machine Wizard
Wizard Skeleton Dragons Dart Goblin Fireball Flying Machine
P.E.K.K.A Dart Goblin
Skeleton Dragons Wizard Dart Goblin Fireball Flying Machine P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Giant
Fireball Skeleton Dragons Flying Machine Wizard
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A
Skeleton Dragons Fireball Wizard Electro Giant Dart Goblin Flying Machine
P.E.K.K.A Dart Goblin Fireball Flying Machine
P.E.K.K.A
P.E.K.K.A Skeleton Dragons Fireball Flying Machine
P.E.K.K.A Skeleton Dragons Dart Goblin
P.E.K.K.A Dart Goblin Flying Machine
P.E.K.K.A Fireball Electro Giant
P.E.K.K.A Fireball Wizard
Wizard Skeleton Dragons Dart Goblin Fireball Flying Machine Electro Giant
Electro Giant Skeleton Dragons Dart Goblin Fireball Flying Machine P.E.K.K.A
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard P.E.K.K.A Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Dart Goblin Flying Machine
Fireball Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Fireball Flying Machine
Skeleton Dragons Dart Goblin Fireball Flying Machine
Fireball Wizard Skeleton Dragons
Skeleton Dragons Fireball Wizard Electro Giant Dart Goblin Flying Machine Goblin Machine
Skeleton Dragons Dart Goblin Flying Machine Wizard
Fireball Skeleton Dragons Dart Goblin Flying Machine Wizard
Fireball Skeleton Dragons Dart Goblin Flying Machine Wizard
Fireball
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard Goblin Machine
Fireball Skeleton Dragons Dart Goblin Flying Machine Wizard
Flying Machine Skeleton Dragons Dart Goblin Fireball
Skeleton Dragons Dart Goblin Fireball Flying Machine
Skeleton Dragons Dart Goblin Fireball Flying Machine
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard
Fireball
Skeleton Dragons
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard Goblin Machine
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard Electro Giant Goblin Machine
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Flying Machine
Electro Giant Skeleton Dragons Fireball Wizard Goblin Machine
Fireball Skeleton Dragons Dart Goblin Flying Machine Wizard
Fireball Skeleton Dragons Flying Machine Wizard
Fireball Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard Electro Giant
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard Electro Giant
Fireball
Skeleton Dragons Dart Goblin Fireball Wizard
Skeleton Dragons Fireball
P.E.K.K.A
Fireball Wizard
Dart Goblin Fireball Flying Machine
Fireball Skeleton Dragons Dart Goblin Flying Machine Wizard
Fireball
Fireball Skeleton Dragons Dart Goblin Flying Machine Wizard
Skeleton Dragons Dart Goblin Fireball Flying Machine Wizard
Fireball Electro Giant
Skeleton Dragons Dart Goblin Flying Machine P.E.K.K.A
Electro Giant Skeleton Dragons Dart Goblin Fireball Flying Machine
Skeleton Dragons Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine Electro Giant
P.E.K.K.A
Fireball Skeleton Dragons Dart Goblin Wizard

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