My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Prince Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Prince Sparky
Giant Snowball
Goblin Gang Royal Recruits
Zap
Goblin Gang Prince Sparky
Barbarian Barrel
Goblin Gang Royal Recruits Wizard Electro Wizard Sparky
The Log
Goblin Gang Royal Recruits Prince Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits
Royal Delivery
Goblin Gang Royal Recruits Wizard Prince Electro Wizard Sparky
Fireball
Goblin Gang Wizard Electro Wizard Sparky
Poison
Goblin Gang Royal Recruits Wizard Electro Wizard Sparky
Lightning
Wizard Prince Electro Wizard Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Electro Wizard Wizard Prince Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Fireball Electro Wizard Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Prince Sparky
Royal Recruits
Goblin Gang Electro Wizard
Fireball
Electro Wizard Sparky Mega Knight
Wizard
Prince Sparky Mega Knight
Prince
Mega Knight Goblin Gang Wizard Electro Wizard
Electro Wizard
Royal Recruits Fireball Prince Sparky Mega Knight
Sparky
Goblin Gang Fireball Wizard Electro Wizard
Mega Knight
Prince Fireball Wizard Electro Wizard

Defense Synergies 0 11

Goblin Gang
Royal Recruits Prince Electro Wizard Sparky
Royal Recruits
Goblin Gang
Fireball
Electro Wizard Mega Knight
Wizard
Prince Electro Wizard Mega Knight
Prince
Goblin Gang Wizard Electro Wizard
Electro Wizard
Goblin Gang Fireball Wizard Prince Mega Knight
Sparky
Goblin Gang
Mega Knight
Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard Electro Wizard Sparky
Sparky Goblin Gang Royal Recruits Prince Electro Wizard Mega Knight
Goblin Gang Prince Sparky Mega Knight Royal Recruits Electro Wizard
Royal Recruits Prince Sparky Goblin Gang Electro Wizard Mega Knight
Royal Recruits Fireball Prince Sparky Mega Knight
Goblin Gang Fireball Electro Wizard Mega Knight
Electro Wizard Goblin Gang Fireball Wizard
Royal Recruits Fireball Electro Wizard Sparky Mega Knight
Sparky Goblin Gang Royal Recruits Prince
Goblin Gang Royal Recruits Prince Electro Wizard Sparky Mega Knight
Goblin Gang Electro Wizard Royal Recruits Fireball Wizard Mega Knight
Goblin Gang Fireball Wizard Electro Wizard
Royal Recruits Prince Sparky Mega Knight Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Sparky Mega Knight Goblin Gang Royal Recruits Prince Electro Wizard
Royal Recruits Sparky Goblin Gang Prince Electro Wizard Mega Knight
Goblin Gang Royal Recruits Fireball Prince Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Royal Recruits Fireball Prince Electro Wizard
Fireball Mega Knight Goblin Gang Royal Recruits Wizard Prince Electro Wizard
Wizard Royal Recruits Fireball Electro Wizard Mega Knight
Sparky Royal Recruits Prince Electro Wizard
Goblin Gang Royal Recruits Wizard Mega Knight Fireball Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Fireball Prince Electro Wizard Sparky
Fireball Electro Wizard Goblin Gang Wizard Prince Mega Knight
Goblin Gang Royal Recruits Mega Knight Prince Electro Wizard Sparky
Goblin Gang Royal Recruits Prince Mega Knight Fireball Electro Wizard Sparky
Royal Recruits Goblin Gang Prince Sparky Mega Knight
Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Prince Sparky Fireball Electro Wizard
Mega Knight Royal Recruits Prince Sparky
Royal Recruits Electro Wizard Mega Knight Fireball Prince Sparky
Royal Recruits Goblin Gang Sparky
Mega Knight Royal Recruits Prince Sparky
Royal Recruits Mega Knight Fireball Prince Electro Wizard
Royal Recruits Prince Mega Knight Goblin Gang Fireball Wizard Sparky
Royal Recruits Wizard Fireball Sparky Mega Knight
Goblin Gang Royal Recruits Electro Wizard Sparky Fireball Prince
Mega Knight Royal Recruits Fireball Wizard Electro Wizard Sparky
Fireball Electro Wizard
Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Sparky
Fireball Electro Wizard
Fireball Sparky
Royal Recruits Fireball Prince Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard
Wizard Sparky
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Prince Electro Wizard Sparky
Royal Recruits Fireball Wizard Prince Electro Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Prince Sparky
Fireball Wizard Sparky
Royal Recruits Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard Prince Electro Wizard Sparky Mega Knight
Fireball Wizard Mega Knight
Fireball Prince Sparky Mega Knight
Fireball Wizard
Prince Sparky
Royal Recruits Fireball
Fireball Wizard Sparky Mega Knight
Fireball Wizard Electro Wizard Sparky
Fireball Wizard Prince Sparky Mega Knight
Fireball Sparky
Fireball Wizard Electro Wizard Sparky
Electro Wizard Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Electro Wizard Sparky
Prince Sparky Mega Knight
Fireball Wizard Sparky
Electro Wizard Goblin Gang Royal Recruits Fireball Prince
Fireball Wizard Electro Wizard
Fireball
Fireball Goblin Gang Wizard Prince Electro Wizard Sparky Mega Knight
Fireball Wizard
Fireball Sparky
Royal Recruits Prince Sparky Mega Knight
Goblin Gang Royal Recruits Fireball Electro Wizard Sparky
Fireball Electro Wizard
Royal Recruits Fireball Prince Electro Wizard Sparky Mega Knight
Prince Sparky
Fireball Wizard Sparky Mega Knight

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