My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel Lumberjack
Zap
Goblin Barrel Bandit
Barbarian Barrel
Wizard Goblin Barrel Bandit Lumberjack
The Log
Goblin Barrel Bandit Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel P.E.K.K.A Bandit Lumberjack
Fireball
Wizard Goblin Barrel Bandit Lumberjack
Poison
Wizard
Lightning
Wizard Bandit Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Tornado Bandit Fireball Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Barrel Tornado Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado
Wizard
Tornado Rage P.E.K.K.A Bandit Lumberjack
Rage
Wizard
Goblin Barrel
P.E.K.K.A Bandit Lumberjack
Tornado
Fireball Wizard P.E.K.K.A
P.E.K.K.A
Tornado Wizard Goblin Barrel Lumberjack
Bandit
Wizard Goblin Barrel Lumberjack
Lumberjack
Wizard Goblin Barrel P.E.K.K.A Bandit

Defense Synergies 3 6

Fireball
Tornado Bandit Lumberjack
Wizard
Tornado P.E.K.K.A Bandit Lumberjack
Rage
Goblin Barrel
Tornado
Fireball Wizard P.E.K.K.A
P.E.K.K.A
Tornado Wizard
Bandit
Fireball Wizard Lumberjack
Lumberjack
Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Lumberjack Bandit
Tornado P.E.K.K.A Lumberjack Bandit
P.E.K.K.A Lumberjack Bandit
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Bandit Lumberjack
Tornado Fireball Wizard
Fireball P.E.K.K.A Bandit
P.E.K.K.A Tornado Lumberjack
Tornado Bandit Lumberjack
Fireball Wizard Tornado Bandit Lumberjack
Fireball Wizard Tornado
P.E.K.K.A Lumberjack Fireball Wizard Bandit
Fireball Wizard Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack
Tornado Fireball P.E.K.K.A Bandit Lumberjack
Wizard Fireball Tornado P.E.K.K.A Lumberjack
Fireball Wizard Tornado Bandit Lumberjack
Wizard Tornado Fireball Bandit Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Fireball P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A Bandit
Fireball Bandit Wizard Lumberjack
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Lumberjack Fireball Tornado Bandit
P.E.K.K.A Bandit Lumberjack
Fireball Wizard Tornado
P.E.K.K.A Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball Tornado Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball Wizard Bandit Lumberjack
Wizard Fireball
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Tornado Bandit
Fireball Bandit
Fireball
Fireball Wizard
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado Bandit
Fireball Tornado Lumberjack
Fireball Wizard Tornado Bandit
Fireball Wizard Tornado
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Tornado
Fireball Wizard Bandit
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado Bandit
Fireball Wizard Tornado Bandit
Fireball Tornado Bandit
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
P.E.K.K.A
Fireball Wizard
Fireball Bandit
Fireball Wizard Tornado
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Fireball Tornado
Fireball Tornado
Fireball Tornado Bandit
P.E.K.K.A
Fireball Wizard

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