My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Wizard Dark Prince Royal Ghost Electro Wizard
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Royal Ghost Electro Wizard Inferno Dragon
Fireball
Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Fireball Dark Prince Electro Wizard Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Fireball Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Dark Prince Electro Wizard Mega Knight
Wizard
Rage Dark Prince Royal Ghost Mega Knight
Rage
Wizard Dark Prince Electro Wizard
Dark Prince
Fireball Wizard Rage Royal Ghost Electro Wizard
Royal Ghost
Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Fireball Rage Dark Prince Royal Ghost Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Wizard Royal Ghost Electro Wizard

Defense Synergies 0 14

Fireball
Dark Prince Electro Wizard Mega Knight
Wizard
Dark Prince Royal Ghost Electro Wizard Mega Knight
Rage
Dark Prince
Fireball Wizard Royal Ghost Electro Wizard
Royal Ghost
Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Fireball Wizard Dark Prince Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Fireball Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Inferno Dragon Dark Prince Electro Wizard Mega Knight
Mega Knight Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Dark Prince Electro Wizard Mega Knight
Fireball Dark Prince Mega Knight
Fireball Dark Prince Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Fireball Wizard
Fireball Electro Wizard Mega Knight
Inferno Dragon
Dark Prince Royal Ghost Electro Wizard Mega Knight
Electro Wizard Fireball Wizard Dark Prince Royal Ghost Mega Knight
Inferno Dragon Fireball Wizard Electro Wizard
Mega Knight Fireball Wizard Dark Prince Electro Wizard
Fireball Wizard Mega Knight Dark Prince Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Fireball Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Fireball Dark Prince Electro Wizard
Fireball Mega Knight Wizard Dark Prince Royal Ghost Electro Wizard
Wizard Fireball Dark Prince Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Wizard Dark Prince Royal Ghost Mega Knight Fireball Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince Royal Ghost Electro Wizard
Fireball Electro Wizard Wizard Royal Ghost Inferno Dragon Mega Knight
Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Fireball Electro Wizard
Dark Prince Inferno Dragon Mega Knight
Fireball Wizard Electro Wizard
Dark Prince Fireball Electro Wizard
Mega Knight Dark Prince Inferno Dragon
Electro Wizard Mega Knight Fireball Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Dark Prince
Mega Knight Fireball Dark Prince Electro Wizard
Dark Prince Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Electro Wizard Fireball Dark Prince Inferno Dragon
Mega Knight Fireball Wizard Dark Prince Royal Ghost Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost Electro Wizard
Fireball
Fireball Dark Prince
Fireball Wizard Dark Prince Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Dark Prince Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Dark Prince Electro Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Dark Prince Mega Knight
Inferno Dragon
Fireball Wizard Royal Ghost Electro Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Fireball Dark Prince
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Dark Prince Electro Wizard Mega Knight
Fireball Wizard
Fireball
Dark Prince Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Royal Ghost Electro Wizard Mega Knight
Inferno Dragon
Fireball Wizard Mega Knight

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