My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon Sparky
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon Sparky
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Electro Wizard Inferno Dragon Lumberjack Sparky
Fireball
Wizard Skeleton Army Balloon Electro Wizard Inferno Dragon Lumberjack Sparky
Poison
Wizard Skeleton Army Balloon Electro Wizard Sparky
Lightning
Wizard Balloon Electro Wizard Inferno Dragon Lumberjack Sparky
Rocket
Wizard Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Electro Wizard Inferno Dragon Lumberjack Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Electro Wizard Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Sparky
Wizard
Balloon Lumberjack Sparky
Skeleton Army
Sparky
Balloon
Lumberjack Wizard Electro Wizard Sparky
Electro Wizard
Fireball Balloon Lumberjack Sparky
Inferno Dragon
Lumberjack
Balloon Wizard Electro Wizard Sparky
Sparky
Fireball Wizard Skeleton Army Balloon Electro Wizard Lumberjack

Defense Synergies 0 11

Fireball
Electro Wizard Lumberjack
Wizard
Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Balloon
Electro Wizard
Fireball Wizard Skeleton Army Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army Electro Wizard
Lumberjack
Fireball Wizard Skeleton Army Electro Wizard
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard Sparky
Skeleton Army Inferno Dragon Lumberjack Sparky Electro Wizard
Skeleton Army Lumberjack Sparky Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Sparky Electro Wizard
Fireball Skeleton Army Lumberjack Sparky
Fireball Skeleton Army Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Fireball Wizard
Fireball Electro Wizard Sparky
Inferno Dragon Sparky Skeleton Army Lumberjack
Skeleton Army Electro Wizard Lumberjack Sparky
Skeleton Army Electro Wizard Fireball Wizard Lumberjack
Inferno Dragon Fireball Wizard Electro Wizard
Skeleton Army Lumberjack Sparky Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Sparky Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Sparky Electro Wizard Lumberjack
Skeleton Army Fireball Electro Wizard Inferno Dragon Lumberjack Sparky
Wizard Sparky Fireball Skeleton Army Electro Wizard Lumberjack
Fireball Wizard Skeleton Army Electro Wizard Lumberjack
Wizard Fireball Electro Wizard Inferno Dragon Lumberjack
Sparky Electro Wizard Inferno Dragon Lumberjack
Wizard Skeleton Army Fireball Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Electro Wizard Sparky
Fireball Electro Wizard Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Electro Wizard Sparky
Skeleton Army Lumberjack Fireball Electro Wizard Sparky
Skeleton Army Inferno Dragon Lumberjack Sparky
Fireball Wizard Electro Wizard
Skeleton Army Sparky Fireball Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Lumberjack Sparky
Electro Wizard Fireball Skeleton Army Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Lumberjack Sparky
Skeleton Army Fireball Electro Wizard
Skeleton Army Fireball Wizard Lumberjack Sparky
Wizard Fireball Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Fireball Inferno Dragon Lumberjack
Fireball Wizard Electro Wizard Inferno Dragon Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Wizard Sparky
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard Lumberjack Sparky
Fireball Wizard Electro Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Electro Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fireball Wizard Sparky
Inferno Dragon
Fireball Wizard Electro Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Fireball Wizard Electro Wizard Sparky
Electro Wizard Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Wizard Sparky
Electro Wizard Fireball Skeleton Army
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack Sparky
Fireball Wizard
Fireball Sparky
Sparky
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Wizard Sparky
Inferno Dragon Sparky
Fireball Wizard Sparky

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