My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Wizard Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Firecracker Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Wizard Goblin Barrel Skeleton Army Witch Electro Wizard
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Witch Electro Wizard
Poison
Firecracker Wizard Skeleton Army Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Fireball Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Mega Knight
Fireball
Electro Wizard Mega Knight
Wizard
Mega Knight
Goblin Barrel
Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Firecracker Fireball Wizard Goblin Barrel Witch Electro Wizard

Defense Synergies 0 12

Firecracker
Skeleton Army Electro Wizard Mega Knight
Fireball
Electro Wizard Mega Knight
Wizard
Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Wizard Electro Wizard
Witch
Electro Wizard Mega Knight
Electro Wizard
Firecracker Fireball Wizard Skeleton Army Witch Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard
Skeleton Army Firecracker Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Electro Wizard
Skeleton Army Witch Firecracker Electro Wizard Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Wizard Witch
Fireball Electro Wizard Mega Knight
Witch Skeleton Army
Skeleton Army Firecracker Electro Wizard Mega Knight
Skeleton Army Witch Electro Wizard Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Witch Electro Wizard
Skeleton Army Mega Knight Fireball Wizard Witch Electro Wizard
Fireball Wizard Skeleton Army Mega Knight Firecracker Witch Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Fireball Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Fireball Skeleton Army Witch Electro Wizard
Fireball Mega Knight Firecracker Wizard Skeleton Army Witch Electro Wizard
Wizard Witch Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Wizard Skeleton Army Mega Knight Firecracker Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Witch Electro Wizard
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Witch Mega Knight
Firecracker Fireball Wizard Witch Electro Wizard
Skeleton Army Fireball Witch Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Fireball Wizard Witch
Wizard Firecracker Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Firecracker Fireball
Mega Knight Firecracker Fireball Wizard Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch Electro Wizard
Electro Wizard Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball Wizard
Electro Wizard Fireball Skeleton Army Witch
Fireball Firecracker Wizard Witch Electro Wizard
Fireball
Fireball Firecracker Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard Mega Knight
Fireball Firecracker Wizard Mega Knight

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