My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Skeleton Army Sparky Skeleton King
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Sparky Skeleton King
The Log
Skeleton Army Sparky Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Wizard Skeleton Army Electro Wizard Sparky Skeleton King
Fireball
Wizard Skeleton Army Electro Wizard Sparky Skeleton King
Poison
Wizard Skeleton Army Electro Wizard Sparky Skeleton King
Lightning
Wizard Electro Wizard Sparky Skeleton King
Rocket
Wizard Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Sparky Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Electro Wizard Skeleton King Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Sparky Mega Knight Skeleton King
Wizard
Sparky Mega Knight
Skeleton Army
Skeleton King Sparky
The Log
Fireball Sparky Mega Knight
Electro Wizard
Fireball Sparky Mega Knight
Sparky
Fireball Wizard Skeleton Army The Log Electro Wizard
Mega Knight
Fireball Wizard The Log Electro Wizard
Skeleton King
Skeleton Army Fireball

Defense Synergies 1 15

Fireball
The Log Electro Wizard Mega Knight
Wizard
Skeleton Army The Log Electro Wizard Mega Knight Skeleton King
Skeleton Army
Wizard The Log Electro Wizard Sparky Skeleton King
The Log
Fireball Wizard Skeleton Army Electro Wizard Sparky Mega Knight
Electro Wizard
Fireball Wizard Skeleton Army The Log Mega Knight
Sparky
Skeleton Army The Log
Mega Knight
Fireball Wizard The Log Electro Wizard
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard Sparky
Skeleton Army Sparky The Log Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight Skeleton King
Fireball Skeleton Army The Log Sparky Mega Knight
Fireball Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard Fireball Wizard
Fireball The Log Electro Wizard Sparky Mega Knight
Sparky Skeleton Army Skeleton King
Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Fireball Wizard The Log Mega Knight Skeleton King
Fireball Wizard Electro Wizard
Skeleton Army Sparky Mega Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard Skeleton Army Sparky Mega Knight The Log Electro Wizard Skeleton King
Skeleton Army Sparky Electro Wizard Mega Knight Skeleton King
Skeleton Army Fireball The Log Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Fireball Skeleton Army Electro Wizard
Fireball Mega Knight Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Fireball Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Skeleton Army Mega Knight Fireball The Log Electro Wizard Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Electro Wizard Sparky
Fireball Electro Wizard Wizard The Log Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard Sparky
Skeleton Army Mega Knight Fireball The Log Electro Wizard Sparky
Skeleton Army Sparky Mega Knight
Fireball Wizard Electro Wizard
Skeleton Army Sparky Fireball Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Fireball Skeleton Army The Log Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight Fireball The Log Electro Wizard
Skeleton Army Mega Knight Fireball Wizard Sparky Skeleton King
Wizard Fireball Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Fireball The Log Skeleton King
Mega Knight Fireball Wizard The Log Electro Wizard Sparky Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log Electro Wizard
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Wizard The Log Sparky Mega Knight
Fireball Wizard
Wizard The Log Sparky
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard Sparky
Fireball Wizard The Log Electro Wizard Sparky
Fireball Wizard
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard The Log Electro Wizard Sparky Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Sparky Mega Knight
Fireball Wizard
The Log Sparky
Fireball The Log
The Log Fireball Wizard Sparky Mega Knight
Fireball The Log Wizard Electro Wizard Sparky
Fireball Wizard The Log Sparky Mega Knight
Fireball The Log Sparky
Fireball Wizard Electro Wizard Sparky
Electro Wizard Fireball Wizard
Fireball Sparky
Fireball Wizard The Log Sparky Mega Knight
Fireball Electro Wizard Sparky
Sparky Mega Knight
Fireball Wizard The Log Sparky
Electro Wizard Fireball Skeleton Army
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard Sparky Mega Knight
The Log Fireball Wizard Skeleton King
Fireball Sparky
Sparky Mega Knight
Fireball The Log Electro Wizard Sparky Skeleton King
Fireball Electro Wizard
Fireball The Log Electro Wizard Sparky Mega Knight
Sparky
Fireball Wizard Sparky Mega Knight

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