My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Electro Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Bandit
Giant Snowball
Goblin Gang Witch Balloon Electro Dragon
Zap
Goblin Gang Witch Balloon Bandit
Barbarian Barrel
Goblin Gang Wizard Witch Bandit
The Log
Goblin Gang Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Witch Balloon Electro Dragon Bandit
Fireball
Goblin Gang Wizard Witch Balloon Electro Dragon Bandit
Poison
Goblin Gang Wizard Witch Balloon Electro Dragon
Lightning
Wizard Witch Balloon Electro Dragon Bandit
Rocket
Wizard Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Fireball Wizard Witch Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Bandit Fireball Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Bandit
Fireball
Mega Knight
Wizard
Balloon Bandit Mega Knight
Witch
Bandit Mega Knight
Balloon
Goblin Gang Wizard Electro Dragon Bandit Mega Knight
Electro Dragon
Balloon Mega Knight
Bandit
Goblin Gang Wizard Witch Balloon Mega Knight
Mega Knight
Fireball Wizard Witch Balloon Electro Dragon Bandit

Defense Synergies 0 9

Goblin Gang
Bandit
Fireball
Bandit Mega Knight
Wizard
Bandit Mega Knight
Witch
Electro Dragon Bandit Mega Knight
Balloon
Electro Dragon
Witch
Bandit
Goblin Gang Fireball Wizard Witch Mega Knight
Mega Knight
Fireball Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Dragon
Goblin Gang Witch Electro Dragon Bandit Mega Knight
Goblin Gang Witch Mega Knight Electro Dragon Bandit
Witch Goblin Gang Electro Dragon Bandit Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Electro Dragon Bandit Mega Knight
Goblin Gang Fireball Wizard Witch Electro Dragon
Fireball Electro Dragon Bandit Mega Knight
Witch Goblin Gang
Goblin Gang Bandit Mega Knight
Goblin Gang Witch Fireball Wizard Electro Dragon Bandit Mega Knight
Goblin Gang Fireball Wizard Witch Electro Dragon
Mega Knight Goblin Gang Fireball Wizard Witch Electro Dragon Bandit
Fireball Wizard Mega Knight Goblin Gang Witch Electro Dragon
Goblin Gang Bandit Mega Knight
Goblin Gang Fireball Bandit Mega Knight
Wizard Mega Knight Goblin Gang Fireball Witch Electro Dragon
Fireball Mega Knight Goblin Gang Wizard Witch Electro Dragon Bandit
Wizard Witch Fireball Electro Dragon Bandit Mega Knight
Goblin Gang Wizard Mega Knight Fireball Witch Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Witch Bandit
Fireball Bandit Goblin Gang Wizard Electro Dragon Mega Knight
Goblin Gang Bandit Mega Knight Witch Electro Dragon
Goblin Gang Mega Knight Fireball Bandit
Goblin Gang Witch Bandit Mega Knight
Fireball Wizard Goblin Gang Witch Electro Dragon
Goblin Gang Fireball Witch Bandit
Mega Knight
Electro Dragon Mega Knight Fireball Witch Bandit
Witch Goblin Gang
Mega Knight Witch Electro Dragon
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Wizard Witch Bandit
Wizard Fireball Witch Electro Dragon Mega Knight
Goblin Gang Witch Electro Dragon Fireball
Mega Knight Fireball Wizard Witch Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch Electro Dragon
Wizard Witch
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon Bandit
Goblin Gang Fireball Electro Dragon
Fireball Wizard Electro Dragon Bandit
Fireball Wizard Electro Dragon
Fireball Bandit
Fireball Electro Dragon Bandit
Fireball
Fireball Wizard Witch Electro Dragon Bandit
Fireball Wizard Electro Dragon Bandit Mega Knight
Fireball
Fireball Wizard Electro Dragon Bandit Mega Knight
Fireball Wizard Witch Electro Dragon Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball Electro Dragon
Fireball Wizard Witch Electro Dragon Mega Knight
Witch
Fireball Wizard Witch Electro Dragon Bandit
Fireball Wizard Witch Electro Dragon Bandit Mega Knight
Fireball Bandit
Fireball Wizard Witch Electro Dragon
Electro Dragon Fireball Wizard Witch
Fireball
Fireball Wizard Electro Dragon Bandit Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball Wizard
Goblin Gang Fireball Witch Electro Dragon Bandit
Fireball Wizard Witch Electro Dragon
Fireball
Fireball Goblin Gang Wizard Electro Dragon Mega Knight
Fireball Wizard Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Goblin Gang Fireball Witch
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch Bandit Mega Knight
Fireball Wizard Electro Dragon Mega Knight

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