My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Hunter Goblin Giant Bandit Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Zappies Ram Rider
Zap
Zappies Goblin Giant Bandit Ram Rider
Barbarian Barrel
Zappies Hunter Bandit
The Log
Zappies Hunter Bandit Ram Rider
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Hunter Bandit Ram Rider
Fireball
Zappies Hunter Bandit Ram Rider
Poison
Zappies Hunter
Lightning
Hunter Bandit Ram Rider Monk
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Zappies Hunter Ram Rider Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Zappies

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Giant The Log Ram Rider
Zappies
Goblin Giant Bandit Ram Rider
Hunter
Goblin Giant Bandit Ram Rider
Goblin Giant
Fireball Zappies Hunter The Log Bandit
The Log
Fireball Goblin Giant Bandit Ram Rider
Bandit
Zappies Hunter Goblin Giant The Log Ram Rider
Ram Rider
Fireball Zappies Hunter The Log Bandit
Monk

Defense Synergies 2 12

Fireball
Goblin Giant The Log Zappies Bandit Ram Rider
Zappies
Fireball The Log Bandit
Hunter
The Log Bandit Ram Rider
Goblin Giant
Fireball The Log
The Log
Fireball Zappies Hunter Goblin Giant Bandit Ram Rider
Bandit
Fireball Zappies Hunter The Log Ram Rider
Ram Rider
Fireball Hunter The Log Bandit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Goblin Giant The Log Ram Rider
Hunter Zappies The Log Bandit Ram Rider Monk
Hunter Ram Rider Zappies Bandit
Hunter Zappies Bandit Ram Rider Monk
Fireball The Log Monk
Fireball The Log Zappies Hunter Bandit
Hunter Ram Rider Fireball Zappies
Fireball Goblin Giant The Log Bandit Ram Rider Monk
Zappies Hunter
Zappies Hunter Bandit
Fireball Zappies Hunter Goblin Giant The Log Bandit Ram Rider
Hunter Fireball Zappies Ram Rider
Hunter Fireball Zappies The Log Bandit Ram Rider
Fireball Zappies Hunter The Log
Zappies Hunter Bandit Ram Rider
Monk Fireball Zappies Hunter The Log Bandit Ram Rider
Fireball Zappies Hunter
Fireball Zappies Hunter The Log Bandit Ram Rider
Hunter The Log Fireball Zappies Bandit Ram Rider
Zappies Hunter Ram Rider
Fireball Zappies Hunter Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Bandit
Fireball Bandit Hunter The Log Monk
Zappies Bandit Hunter Goblin Giant The Log Ram Rider
Hunter Fireball Zappies Goblin Giant The Log Bandit Ram Rider Monk
Zappies Hunter Goblin Giant Bandit Ram Rider
Fireball Zappies Hunter Goblin Giant Ram Rider Monk
Fireball Zappies Hunter Goblin Giant Bandit Ram Rider
Zappies Hunter Goblin Giant
Fireball Zappies The Log Bandit Monk
Zappies Goblin Giant
Zappies Hunter
Monk Fireball Goblin Giant The Log
Fireball Zappies Hunter Goblin Giant Bandit Ram Rider
Fireball Zappies
Zappies Fireball Hunter Goblin Giant The Log Monk
Fireball Zappies Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit Monk
Fireball Monk The Log Bandit Ram Rider
Fireball Goblin Giant The Log Bandit
Fireball The Log
Fireball The Log
Fireball Hunter Goblin Giant Ram Rider Monk
The Log
Fireball The Log Hunter Ram Rider
Fireball The Log Monk Bandit Ram Rider
Fireball
Monk Fireball The Log Bandit Ram Rider
Fireball Monk
Fireball Hunter The Log Bandit
Fireball Bandit Monk
Fireball The Log
Fireball Hunter The Log Bandit
Fireball The Log Bandit
Monk Fireball
Fireball Hunter The Log Bandit Monk
Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
The Log Fireball Hunter
Fireball The Log Hunter Bandit Ram Rider Monk
Fireball The Log Bandit Ram Rider Monk
Fireball The Log Bandit
Fireball Hunter
Fireball Zappies
Fireball
Fireball Hunter The Log Bandit
Fireball Zappies Monk
Fireball The Log Monk
Fireball Zappies Bandit
Fireball Zappies Hunter Ram Rider Monk
The Log Fireball
Fireball Hunter
The Log Fireball
Monk Fireball
Fireball Zappies The Log
Fireball Zappies
Fireball Goblin Giant The Log Bandit Monk

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