My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Electro Wizard Inferno Dragon
Fireball
Firecracker Baby Dragon Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard
Lightning
Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Baby Dragon Freeze Electro Wizard Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Baby Dragon Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Inferno Dragon Mega Knight
Baby Dragon
Firecracker Electro Wizard Inferno Dragon Mega Knight
Freeze
The Log
Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Baby Dragon
Mega Knight
Inferno Dragon Firecracker Baby Dragon The Log Electro Wizard
Golden Knight

Defense Synergies 1 16

Firecracker
The Log Baby Dragon Electro Wizard Mega Knight Golden Knight
Baby Dragon
Firecracker The Log Inferno Dragon Mega Knight
Freeze
Electro Wizard Mega Knight
The Log
Firecracker Baby Dragon Electro Wizard Inferno Dragon Mega Knight Golden Knight
Electro Wizard
Firecracker Freeze The Log Inferno Dragon Mega Knight
Inferno Dragon
Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Baby Dragon Freeze The Log Electro Wizard Inferno Dragon
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Inferno Dragon Firecracker The Log Electro Wizard Mega Knight
Mega Knight Freeze Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Freeze The Log Firecracker Baby Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker Baby Dragon Freeze
Baby Dragon The Log Electro Wizard Mega Knight Golden Knight
Inferno Dragon
Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Baby Dragon Freeze The Log Mega Knight
Inferno Dragon Firecracker Baby Dragon Electro Wizard
Mega Knight Freeze The Log Electro Wizard
Mega Knight Firecracker Baby Dragon Freeze The Log Electro Wizard Golden Knight
Inferno Dragon Electro Wizard Mega Knight
Freeze The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Baby Dragon Freeze The Log Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Firecracker Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Baby Dragon The Log Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard Golden Knight
Mega Knight The Log Electro Wizard
Inferno Dragon Mega Knight
Firecracker Baby Dragon Freeze Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Freeze Electro Wizard Mega Knight Firecracker Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Golden Knight
Mega Knight The Log Electro Wizard
Mega Knight Golden Knight
Firecracker Baby Dragon Mega Knight
Electro Wizard Firecracker Baby Dragon Freeze The Log Inferno Dragon Golden Knight
Mega Knight Firecracker Baby Dragon Freeze The Log Electro Wizard Inferno Dragon Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Freeze The Log Golden Knight
Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Baby Dragon The Log
Firecracker Freeze The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Freeze
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Freeze
The Log Firecracker Golden Knight
Electro Wizard
Firecracker The Log Electro Wizard Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon Freeze
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log Mega Knight
Freeze
Firecracker Baby Dragon The Log Electro Wizard Mega Knight
Firecracker Baby Dragon The Log Mega Knight Golden Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker Freeze The Log Baby Dragon Mega Knight
Inferno Dragon
Firecracker The Log Baby Dragon Electro Wizard Golden Knight
Baby Dragon The Log Mega Knight Golden Knight
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker Freeze
The Log Mega Knight
Firecracker Freeze Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Freeze
Firecracker Baby Dragon Electro Wizard
Freeze
The Log
Firecracker Baby Dragon Electro Wizard Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon Freeze The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Baby Dragon Freeze The Log Electro Wizard Mega Knight Golden Knight
Inferno Dragon
Firecracker Mega Knight

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