My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Balloon Giant Skeleton Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Giant Skeleton Lumberjack
The Log
Firecracker Giant Skeleton Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Balloon Giant Skeleton Lumberjack
Fireball
Firecracker Baby Dragon Balloon Lumberjack
Poison
Firecracker Balloon
Lightning
Baby Dragon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Baby Dragon Freeze Poison Lumberjack Golden Knight Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Baby Dragon Freeze Poison

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Balloon Giant Skeleton Lumberjack
Baby Dragon
Firecracker Poison Balloon Giant Skeleton Lumberjack
Freeze
Balloon Poison
Poison
Baby Dragon Freeze Balloon Giant Skeleton
Balloon
Freeze Lumberjack Firecracker Baby Dragon Poison Giant Skeleton Golden Knight
Giant Skeleton
Firecracker Baby Dragon Poison Balloon Lumberjack
Lumberjack
Balloon Firecracker Baby Dragon Giant Skeleton
Golden Knight
Balloon

Defense Synergies 0 8

Firecracker
Baby Dragon Giant Skeleton Lumberjack Golden Knight
Baby Dragon
Firecracker Giant Skeleton Lumberjack
Freeze
Lumberjack
Poison
Balloon
Giant Skeleton
Firecracker Baby Dragon Lumberjack
Lumberjack
Firecracker Baby Dragon Freeze Giant Skeleton
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Golden Knight
Lumberjack Firecracker
Lumberjack Freeze Giant Skeleton
Lumberjack Firecracker
Firecracker Poison Giant Skeleton Lumberjack
Freeze Firecracker Baby Dragon Lumberjack
Firecracker Baby Dragon Freeze Poison
Baby Dragon Poison Giant Skeleton Golden Knight
Lumberjack
Firecracker Giant Skeleton Lumberjack
Poison Firecracker Baby Dragon Freeze Giant Skeleton Lumberjack
Firecracker Baby Dragon Poison
Lumberjack Freeze Giant Skeleton
Firecracker Baby Dragon Freeze Poison Lumberjack Golden Knight
Lumberjack
Freeze Lumberjack
Firecracker Poison Lumberjack
Firecracker Baby Dragon Lumberjack Golden Knight
Baby Dragon Freeze Poison Firecracker Giant Skeleton Lumberjack
Lumberjack
Firecracker Baby Dragon Poison Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Poison Firecracker Baby Dragon Lumberjack
Giant Skeleton Lumberjack Golden Knight
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Firecracker Poison Baby Dragon Freeze
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Firecracker Baby Dragon Poison
Giant Skeleton Lumberjack Golden Knight
Poison Giant Skeleton
Giant Skeleton Lumberjack Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Freeze Poison Giant Skeleton Lumberjack Golden Knight
Poison Firecracker Baby Dragon Freeze Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Baby Dragon Freeze Giant Skeleton Golden Knight
Firecracker Poison Baby Dragon Golden Knight
Baby Dragon Poison Giant Skeleton
Firecracker Freeze Poison Giant Skeleton
Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon Freeze
Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon Freeze
Poison Firecracker Golden Knight
Poison Lumberjack
Firecracker Poison Golden Knight
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon Freeze Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison Golden Knight
Firecracker Baby Dragon Poison
Freeze Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison Golden Knight
Baby Dragon Poison Giant Skeleton
Poison
Baby Dragon Poison
Firecracker Freeze Poison Baby Dragon
Firecracker Poison Baby Dragon Golden Knight
Baby Dragon Poison Golden Knight
Poison Firecracker Baby Dragon Golden Knight
Poison Firecracker Baby Dragon
Firecracker Freeze Poison
Poison
Firecracker Freeze Poison
Giant Skeleton
Firecracker Poison
Freeze
Poison Firecracker Baby Dragon
Freeze
Poison Firecracker Baby Dragon Lumberjack
Firecracker Baby Dragon Poison
Poison Giant Skeleton
Firecracker
Firecracker Baby Dragon Freeze Poison Giant Skeleton Golden Knight
Firecracker Poison
Poison Firecracker Baby Dragon Freeze Giant Skeleton Golden Knight
Firecracker

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