My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon Ram Rider
Giant Snowball
Balloon Inferno Dragon Lumberjack Ram Rider
Zap
Firecracker Balloon Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Bandit Electro Wizard Magic Archer Lumberjack
The Log
Firecracker Bandit Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Firecracker Balloon Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider
Poison
Firecracker Balloon Electro Wizard Magic Archer
Lightning
Balloon Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider
Rocket
Balloon Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Electro Wizard Inferno Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Bandit Inferno Dragon Lumberjack Ram Rider
Balloon
Lumberjack Firecracker Bandit Electro Wizard Magic Archer
Bandit
Firecracker Balloon Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard
Balloon Bandit Magic Archer Lumberjack Ram Rider
Inferno Dragon
Firecracker
Magic Archer
Ram Rider Balloon Bandit Electro Wizard Lumberjack
Lumberjack
Balloon Firecracker Bandit Electro Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Firecracker Bandit Electro Wizard Lumberjack

Defense Synergies 0 14

Firecracker
Bandit Electro Wizard Lumberjack
Balloon
Bandit
Firecracker Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard
Firecracker Bandit Inferno Dragon Magic Archer Lumberjack Ram Rider
Inferno Dragon
Electro Wizard
Magic Archer
Bandit Electro Wizard Lumberjack Ram Rider
Lumberjack
Firecracker Bandit Electro Wizard Magic Archer Ram Rider
Ram Rider
Bandit Electro Wizard Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer Ram Rider
Inferno Dragon Lumberjack Firecracker Bandit Electro Wizard Ram Rider
Lumberjack Ram Rider Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Firecracker Bandit Electro Wizard Ram Rider
Firecracker Lumberjack
Firecracker Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Inferno Dragon Ram Rider Firecracker Magic Archer
Bandit Electro Wizard Magic Archer Ram Rider
Inferno Dragon Lumberjack
Firecracker Bandit Electro Wizard Lumberjack
Electro Wizard Firecracker Bandit Magic Archer Lumberjack Ram Rider
Inferno Dragon Firecracker Electro Wizard Magic Archer Ram Rider
Lumberjack Bandit Electro Wizard Ram Rider
Firecracker Electro Wizard Magic Archer Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack Ram Rider
Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Firecracker Electro Wizard Lumberjack
Firecracker Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Firecracker Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Firecracker Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Firecracker Inferno Dragon Magic Archer Lumberjack
Bandit Lumberjack Electro Wizard Ram Rider
Lumberjack Bandit Electro Wizard Ram Rider
Bandit Inferno Dragon Lumberjack Ram Rider
Firecracker Electro Wizard Magic Archer Ram Rider
Bandit Electro Wizard Lumberjack Ram Rider
Inferno Dragon Lumberjack
Electro Wizard Firecracker Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Lumberjack
Electro Wizard
Bandit Lumberjack Ram Rider
Firecracker Magic Archer
Electro Wizard Firecracker Inferno Dragon Magic Archer Lumberjack
Firecracker Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Bandit
Firecracker Bandit Electro Wizard Magic Archer Ram Rider
Bandit Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Bandit Ram Rider
Electro Wizard Lumberjack
Firecracker Bandit Electro Wizard Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Firecracker Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Inferno Dragon
Firecracker Bandit Electro Wizard Magic Archer Ram Rider
Bandit Magic Archer Ram Rider
Firecracker Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Electro Wizard Bandit Magic Archer
Firecracker Electro Wizard Magic Archer Ram Rider
Firecracker Electro Wizard Magic Archer Lumberjack
Firecracker Magic Archer
Firecracker
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bandit Electro Wizard Magic Archer
Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: