My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Elixir Golem Battle Healer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton King
Giant Snowball
Barbarians Dart Goblin Musketeer Witch Skeleton King
Zap
Firecracker Dart Goblin Witch Skeleton King
Barbarian Barrel
Firecracker Barbarians Dart Goblin Elixir Golem Musketeer Witch Skeleton King
The Log
Firecracker Barbarians Dart Goblin Elixir Golem Musketeer Witch Skeleton King
Earthquake
Firecracker Barbarians Elixir Golem Witch Skeleton King
Arrows
Firecracker Dart Goblin Witch Skeleton King
Royal Delivery
Firecracker Barbarians Dart Goblin Elixir Golem Musketeer Battle Healer Witch Skeleton King
Fireball
Firecracker Barbarians Dart Goblin Elixir Golem Musketeer Battle Healer Witch Skeleton King
Poison
Firecracker Barbarians Dart Goblin Elixir Golem Musketeer Battle Healer Witch Skeleton King
Lightning
Musketeer Battle Healer Witch Skeleton King
Rocket
Barbarians Musketeer Battle Healer Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Musketeer Battle Healer Skeleton King Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Elixir Golem Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin Battle Healer
Barbarians
Battle Healer
Dart Goblin
Firecracker Elixir Golem Battle Healer Skeleton King
Elixir Golem
Firecracker Battle Healer Dart Goblin Musketeer Witch
Musketeer
Elixir Golem Battle Healer
Battle Healer
Elixir Golem Firecracker Barbarians Dart Goblin Musketeer Witch
Witch
Elixir Golem Battle Healer Skeleton King
Skeleton King
Dart Goblin Witch

Defense Synergies 1 7

Firecracker
Dart Goblin Musketeer Battle Healer
Barbarians
Dart Goblin
Firecracker Musketeer Battle Healer
Elixir Golem
Musketeer
Battle Healer Firecracker Dart Goblin Skeleton King
Battle Healer
Musketeer Firecracker Dart Goblin Witch
Witch
Battle Healer
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Musketeer
Barbarians Firecracker Dart Goblin Musketeer Battle Healer Witch
Barbarians Witch Dart Goblin Musketeer
Barbarians Witch Firecracker Dart Goblin Musketeer Skeleton King
Firecracker Barbarians Battle Healer
Firecracker Dart Goblin Musketeer
Dart Goblin Musketeer Firecracker Witch
Barbarians Dart Goblin Musketeer Battle Healer
Barbarians Witch Musketeer Skeleton King
Firecracker Barbarians Dart Goblin Musketeer Battle Healer
Barbarians Dart Goblin Witch Firecracker Musketeer Skeleton King
Musketeer Firecracker Dart Goblin Witch
Barbarians Musketeer Battle Healer Witch
Firecracker Barbarians Dart Goblin Witch Skeleton King
Barbarians Skeleton King
Barbarians
Barbarians Firecracker Musketeer Witch
Firecracker Barbarians Dart Goblin Musketeer Battle Healer Witch
Witch Firecracker Barbarians Dart Goblin Musketeer Battle Healer
Barbarians Dart Goblin Musketeer
Firecracker Barbarians Dart Goblin Musketeer Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Witch
Firecracker Musketeer Battle Healer
Barbarians Musketeer Battle Healer Witch
Barbarians Musketeer Battle Healer
Barbarians Musketeer Battle Healer Witch
Firecracker Dart Goblin Musketeer Witch
Barbarians Dart Goblin Musketeer Battle Healer Witch
Barbarians Battle Healer
Firecracker Barbarians Witch
Witch Barbarians Dart Goblin Musketeer
Barbarians Dart Goblin Musketeer Witch
Barbarians
Barbarians Witch Skeleton King
Firecracker Barbarians Dart Goblin Musketeer Witch
Barbarians Witch Firecracker Dart Goblin Musketeer Battle Healer Skeleton King
Firecracker Barbarians Dart Goblin Musketeer Battle Healer Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Dart Goblin
Firecracker Barbarians Dart Goblin Musketeer
Firecracker
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Witch
Musketeer
Musketeer
Barbarians Musketeer
Firecracker Witch
Witch
Firecracker Dart Goblin Musketeer Witch
Musketeer Witch
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch
Dart Goblin Musketeer
Firecracker
Firecracker
Barbarians Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Skeleton King
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Witch Skeleton King
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin

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