My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Dark Prince
Giant Snowball
Barbarians Guards
Zap
Firecracker Guards Dark Prince
Barbarian Barrel
Firecracker Barbarians Elixir Golem Guards Dark Prince Electro Wizard
The Log
Firecracker Barbarians Elixir Golem Guards Dark Prince
Earthquake
Firecracker Barbarians Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Barbarians Elixir Golem Guards Dark Prince Electro Wizard
Fireball
Firecracker Barbarians Elixir Golem Electro Wizard
Poison
Firecracker Barbarians Elixir Golem Guards Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Guards Dark Prince Poison Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dark Prince
Barbarians
Elixir Golem
Firecracker Poison The Log
Guards
The Log
Dark Prince
Firecracker Poison Electro Wizard
Poison
Elixir Golem Dark Prince The Log
The Log
Elixir Golem Guards Poison
Electro Wizard
Dark Prince

Defense Synergies 1 12

Firecracker
The Log Guards Dark Prince Electro Wizard
Barbarians
Elixir Golem
Guards
Firecracker Poison The Log Electro Wizard
Dark Prince
Firecracker Poison The Log Electro Wizard
Poison
Guards Dark Prince The Log Electro Wizard
The Log
Firecracker Guards Dark Prince Poison Electro Wizard
Electro Wizard
Firecracker Guards Dark Prince Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Barbarians Firecracker Dark Prince The Log Electro Wizard
Barbarians Dark Prince Electro Wizard
Barbarians Firecracker Guards Dark Prince Electro Wizard
Firecracker Barbarians Dark Prince Poison The Log
The Log Firecracker Guards Dark Prince Electro Wizard
Electro Wizard Firecracker Poison
Barbarians Poison The Log Electro Wizard
Barbarians
Guards Firecracker Barbarians Dark Prince Electro Wizard
Barbarians Guards Poison Electro Wizard Firecracker Dark Prince The Log
Firecracker Poison Electro Wizard
Barbarians Guards Dark Prince The Log Electro Wizard
Firecracker Barbarians Guards Dark Prince Poison The Log Electro Wizard
Barbarians Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Firecracker Dark Prince Poison Electro Wizard
Firecracker Barbarians Guards Dark Prince The Log Electro Wizard
Poison The Log Firecracker Barbarians Guards Dark Prince Electro Wizard
Barbarians Electro Wizard
Dark Prince Firecracker Barbarians Guards Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Dark Prince Electro Wizard
Poison Electro Wizard Firecracker The Log
Barbarians Guards Dark Prince The Log Electro Wizard
Guards Dark Prince Barbarians The Log Electro Wizard
Barbarians Guards Dark Prince
Firecracker Poison Electro Wizard
Guards Dark Prince Barbarians Electro Wizard
Barbarians Dark Prince
Electro Wizard Firecracker Barbarians Dark Prince Poison The Log
Barbarians Guards
Barbarians Guards Dark Prince
Barbarians Guards Dark Prince Poison The Log Electro Wizard
Barbarians Dark Prince Guards
Firecracker Barbarians
Barbarians Guards Electro Wizard Firecracker Dark Prince Poison The Log
Poison Firecracker Barbarians Dark Prince The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Firecracker Barbarians Guards Dark Prince Poison The Log
Poison Firecracker Dark Prince The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Guards Poison Electro Wizard
Firecracker Poison Dark Prince The Log Electro Wizard
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Dark Prince Poison The Log Electro Wizard
Firecracker Poison The Log
Poison The Log
Poison
The Log
Barbarians Poison The Log
Firecracker Poison The Log Dark Prince
Firecracker Poison The Log Electro Wizard
Poison The Log
Poison Firecracker The Log
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Guards Poison
Poison The Log
Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard Barbarians Guards Dark Prince
Poison Firecracker Electro Wizard
The Log
Poison Firecracker Dark Prince Electro Wizard
The Log Firecracker Poison
Poison
Firecracker Dark Prince
Firecracker Guards Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Dark Prince The Log Electro Wizard
Firecracker

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