My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Battle Ram Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Barbarians Musketeer Battle Ram Baby Dragon
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Barbarians Elixir Golem Musketeer Battle Ram
The Log
Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Firecracker Barbarians Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Musketeer Battle Ram Baby Dragon Bowler
Fireball
Firecracker Barbarians Elixir Golem Musketeer Battle Ram Baby Dragon Bowler
Poison
Firecracker Barbarians Elixir Golem Musketeer
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Baby Dragon Bowler
Rocket
Barbarians Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Battle Ram Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Battle Ram Baby Dragon Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Mini P.E.K.K.A Musketeer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Battle Ram Baby Dragon Bowler
Barbarians
Elixir Golem
Firecracker Mini P.E.K.K.A Musketeer Baby Dragon Bowler
Mini P.E.K.K.A
Firecracker Elixir Golem Musketeer Baby Dragon Bowler
Musketeer
Elixir Golem Mini P.E.K.K.A Battle Ram Baby Dragon Bowler
Battle Ram
Firecracker Musketeer Baby Dragon
Baby Dragon
Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Battle Ram Bowler
Bowler
Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Baby Dragon

Defense Synergies 0 9

Firecracker
Mini P.E.K.K.A Musketeer Baby Dragon
Barbarians
Elixir Golem
Mini P.E.K.K.A
Firecracker Musketeer Baby Dragon Bowler
Musketeer
Firecracker Mini P.E.K.K.A Baby Dragon Bowler
Battle Ram
Baby Dragon
Firecracker Mini P.E.K.K.A Musketeer Bowler
Bowler
Mini P.E.K.K.A Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Baby Dragon
Barbarians Mini P.E.K.K.A Firecracker Musketeer
Barbarians Mini P.E.K.K.A Bowler Musketeer
Barbarians Mini P.E.K.K.A Firecracker Musketeer Bowler
Firecracker Barbarians Mini P.E.K.K.A Bowler
Bowler Firecracker Musketeer Baby Dragon
Musketeer Firecracker Baby Dragon
Bowler Barbarians Musketeer Baby Dragon
Barbarians Mini P.E.K.K.A Musketeer
Firecracker Barbarians Mini P.E.K.K.A Musketeer Bowler
Barbarians Firecracker Musketeer Baby Dragon Bowler
Musketeer Firecracker Baby Dragon
Barbarians Mini P.E.K.K.A Bowler Musketeer
Bowler Firecracker Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Bowler
Barbarians Firecracker Mini P.E.K.K.A Musketeer Bowler
Firecracker Barbarians Musketeer Baby Dragon Bowler
Baby Dragon Firecracker Barbarians Musketeer Bowler
Barbarians Mini P.E.K.K.A Musketeer
Bowler Firecracker Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Bowler
Firecracker Mini P.E.K.K.A Musketeer Baby Dragon Bowler
Barbarians Mini P.E.K.K.A Musketeer Bowler
Mini P.E.K.K.A Bowler Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Bowler
Firecracker Musketeer Baby Dragon
Mini P.E.K.K.A Barbarians Musketeer Bowler
Mini P.E.K.K.A Barbarians
Firecracker Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Bowler
Barbarians Bowler
Barbarians Mini P.E.K.K.A Bowler
Firecracker Barbarians Musketeer Baby Dragon Bowler
Barbarians Firecracker Mini P.E.K.K.A Musketeer Baby Dragon Bowler
Bowler Firecracker Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Bowler
Baby Dragon
Firecracker Barbarians Musketeer
Firecracker Baby Dragon Bowler
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Firecracker
Mini P.E.K.K.A Musketeer Bowler
Firecracker Musketeer Bowler
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Bowler
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Bowler
Firecracker Musketeer Baby Dragon Bowler
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Musketeer Baby Dragon Bowler
Musketeer Bowler
Barbarians Musketeer Baby Dragon
Firecracker Baby Dragon Bowler
Firecracker Musketeer Baby Dragon Bowler
Musketeer Baby Dragon Bowler
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Mini P.E.K.K.A Bowler
Musketeer
Firecracker
Firecracker Bowler
Barbarians Musketeer
Firecracker Musketeer Baby Dragon
Firecracker Mini P.E.K.K.A Musketeer Baby Dragon Bowler
Firecracker Musketeer Baby Dragon Bowler
Firecracker Musketeer
Firecracker Musketeer Baby Dragon Bowler
Firecracker Musketeer
Firecracker Musketeer Baby Dragon Bowler
Firecracker Bowler

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