My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Battle Ram Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Barbarians Battle Ram Witch Princess
Zap
Firecracker Battle Ram Witch Princess
Barbarian Barrel
Firecracker Barbarians Elixir Golem Valkyrie Battle Ram Wizard Witch Princess
The Log
Firecracker Barbarians Elixir Golem Battle Ram Witch Princess
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Barbarians Elixir Golem Valkyrie Battle Ram Wizard Witch Princess
Fireball
Firecracker Barbarians Elixir Golem Battle Ram Wizard Witch Princess
Poison
Firecracker Barbarians Elixir Golem Wizard Witch Princess
Lightning
Valkyrie Battle Ram Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Princess Valkyrie Battle Ram Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Princess Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Battle Ram Princess
Barbarians
Elixir Golem
Firecracker Wizard Witch
Valkyrie
Firecracker Battle Ram Wizard Witch
Battle Ram
Firecracker Valkyrie Witch Princess
Wizard
Elixir Golem Valkyrie
Witch
Elixir Golem Valkyrie Battle Ram
Princess
Firecracker Battle Ram

Defense Synergies 1 4

Firecracker
Valkyrie Princess
Barbarians
Elixir Golem
Valkyrie
Firecracker Wizard Witch Princess
Battle Ram
Wizard
Valkyrie
Witch
Valkyrie
Princess
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Barbarians Firecracker Valkyrie Witch
Barbarians Witch Valkyrie
Barbarians Witch Firecracker Valkyrie
Firecracker Barbarians Valkyrie Princess
Firecracker Valkyrie
Firecracker Wizard Witch Princess
Barbarians Valkyrie
Barbarians Witch Princess
Firecracker Barbarians Valkyrie
Barbarians Valkyrie Witch Firecracker Wizard Princess
Firecracker Wizard Witch Princess
Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Firecracker Barbarians Witch Princess
Barbarians
Barbarians
Barbarians Wizard Firecracker Valkyrie Witch
Firecracker Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Firecracker Barbarians Princess
Barbarians
Valkyrie Wizard Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Firecracker Valkyrie Wizard
Barbarians Valkyrie Witch
Valkyrie Barbarians
Barbarians Valkyrie Witch
Firecracker Wizard Witch Princess
Barbarians Valkyrie Witch
Barbarians Valkyrie
Firecracker Barbarians Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Valkyrie
Barbarians Valkyrie Wizard Witch
Wizard Firecracker Barbarians Valkyrie Witch Princess
Barbarians Witch Firecracker Valkyrie
Valkyrie Firecracker Barbarians Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie
Firecracker Princess
Firecracker Barbarians Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Witch Princess
Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Firecracker Wizard
Firecracker Valkyrie Wizard Princess
Firecracker Wizard Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Valkyrie Wizard Witch Princess
Wizard Princess
Barbarians
Firecracker Valkyrie Wizard Witch Princess
Witch
Firecracker Wizard Witch Princess
Wizard Witch Princess
Firecracker
Firecracker Wizard Witch Princess
Firecracker Wizard Witch
Wizard
Firecracker Princess
Firecracker Wizard Princess
Barbarians Witch Princess
Firecracker Wizard Witch Princess
Firecracker Valkyrie Wizard Princess
Firecracker Wizard Princess
Firecracker
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess

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