My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Barbarians Wizard Witch
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Wizard Witch P.E.K.K.A
Fireball
Firecracker Barbarians Wizard Witch
Poison
Firecracker Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fireball Barbarians Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Firecracker Fireball Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Mega Knight
Barbarians
Fireball
The Log Mega Knight
Wizard
P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Wizard Witch The Log
The Log
Fireball P.E.K.K.A Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch The Log

Defense Synergies 3 9

Firecracker
The Log P.E.K.K.A Mega Knight
Barbarians
Fireball
The Log Mega Knight
Wizard
P.E.K.K.A The Log Mega Knight
Witch
The Log Mega Knight
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker Fireball P.E.K.K.A Wizard Witch Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard The Log
Barbarians P.E.K.K.A Firecracker Witch The Log Mega Knight
Barbarians Witch P.E.K.K.A Mega Knight
Barbarians Witch P.E.K.K.A Firecracker Mega Knight
Firecracker Barbarians Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Barbarians Fireball P.E.K.K.A The Log Mega Knight
Barbarians Witch P.E.K.K.A
Firecracker Barbarians Mega Knight
Barbarians Witch Firecracker Fireball Wizard The Log Mega Knight
Firecracker Fireball Wizard Witch
Barbarians P.E.K.K.A Mega Knight Fireball Wizard Witch The Log
Fireball Wizard Mega Knight Firecracker Barbarians Witch P.E.K.K.A The Log
Barbarians P.E.K.K.A Mega Knight
Barbarians Fireball P.E.K.K.A The Log Mega Knight
Barbarians Wizard Mega Knight Firecracker Fireball Witch P.E.K.K.A
Fireball Mega Knight Firecracker Barbarians Wizard Witch The Log
Wizard Witch The Log Firecracker Barbarians Fireball Mega Knight
Barbarians P.E.K.K.A
Wizard Mega Knight Firecracker Barbarians Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch P.E.K.K.A
Fireball Firecracker Wizard The Log Mega Knight
Barbarians P.E.K.K.A Mega Knight Witch The Log
P.E.K.K.A Mega Knight Barbarians Fireball The Log
Barbarians P.E.K.K.A Witch Mega Knight
Firecracker Fireball Wizard Witch
P.E.K.K.A Barbarians Fireball Witch
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Firecracker Barbarians Fireball Witch The Log
Witch P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Witch
P.E.K.K.A Mega Knight Barbarians Fireball The Log
Barbarians P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Firecracker Barbarians Fireball Witch Mega Knight
Barbarians Witch Firecracker Fireball P.E.K.K.A The Log
Mega Knight Firecracker Barbarians Fireball Wizard Witch P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Barbarians Fireball The Log
Fireball Wizard Firecracker The Log Mega Knight
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard
Fireball
Firecracker Fireball Wizard The Log
Fireball Firecracker Wizard
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard Witch The Log
Firecracker Fireball Wizard The Log Mega Knight
Fireball
Firecracker Fireball Wizard The Log Mega Knight
Firecracker Fireball Wizard Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Barbarians Fireball The Log
Firecracker The Log Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball The Log Wizard Witch
Fireball Wizard Witch The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard The Log Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball Wizard The Log
Barbarians Fireball Witch
Fireball Firecracker Wizard Witch
The Log Fireball
Fireball Firecracker Wizard Mega Knight
The Log Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log Mega Knight
P.E.K.K.A
Fireball Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: