My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Barbarians Wizard Witch Electro Wizard
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Wizard Witch Electro Wizard
Fireball
Firecracker Barbarians Wizard Witch Electro Wizard
Poison
Firecracker Barbarians Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Electro Wizard Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant
Barbarians
Giant
Rage Firecracker Wizard Witch The Log Electro Wizard
Wizard
Giant Rage
Rage
Giant Witch Wizard Electro Wizard
Witch
Rage Giant
The Log
Giant
Electro Wizard
Giant Rage

Defense Synergies 1 6

Firecracker
The Log Electro Wizard
Barbarians
Giant
Wizard
The Log Electro Wizard
Rage
Witch
The Log Electro Wizard
The Log
Firecracker Wizard Witch Electro Wizard
Electro Wizard
Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Electro Wizard
Barbarians Firecracker Witch The Log Electro Wizard
Barbarians Witch Electro Wizard
Barbarians Witch Firecracker Electro Wizard
Firecracker Barbarians The Log
The Log Firecracker Electro Wizard
Electro Wizard Firecracker Wizard Witch
Barbarians The Log Electro Wizard
Barbarians Witch
Firecracker Barbarians Electro Wizard
Barbarians Witch Electro Wizard Firecracker Wizard The Log
Firecracker Wizard Witch Electro Wizard
Barbarians Wizard Witch The Log Electro Wizard
Wizard Firecracker Barbarians Witch The Log Electro Wizard
Barbarians Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Wizard Firecracker Witch Electro Wizard
Firecracker Barbarians Wizard Witch The Log Electro Wizard
Wizard Witch The Log Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard
Wizard Firecracker Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Electro Wizard
Electro Wizard Firecracker Wizard The Log
Barbarians Witch The Log Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Witch
Firecracker Wizard Witch Electro Wizard
Barbarians Witch Electro Wizard
Barbarians
Electro Wizard Firecracker Barbarians Witch The Log
Witch Barbarians
Barbarians Witch
Barbarians The Log Electro Wizard
Barbarians Wizard Witch
Wizard Firecracker Barbarians Witch
Barbarians Witch Electro Wizard Firecracker The Log
Firecracker Barbarians Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Barbarians The Log
Wizard Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Electro Wizard
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard Witch The Log
The Log
Wizard
The Log
Barbarians The Log
Firecracker The Log Wizard Witch
Witch
Firecracker The Log Wizard Witch Electro Wizard
Wizard Witch The Log
Firecracker The Log
Firecracker Wizard Witch Electro Wizard
Electro Wizard Firecracker Wizard Witch
Wizard The Log
Firecracker Electro Wizard
Firecracker Wizard The Log
Electro Wizard Barbarians Witch
Firecracker Wizard Witch Electro Wizard
The Log
Firecracker Wizard Electro Wizard
The Log Firecracker Wizard
Firecracker
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard

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