My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Royal Hogs
Giant Snowball
Barbarians Royal Hogs Electro Dragon
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Barbarians Royal Hogs
The Log
Firecracker Barbarians Goblin Demolisher Royal Hogs
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Barbarians Goblin Demolisher Royal Hogs Electro Dragon
Fireball
Firecracker Barbarians Royal Hogs Electro Dragon
Poison
Firecracker Barbarians Royal Hogs Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Barbarians Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Rocket Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Demolisher Barbarians Royal Hogs Electro Dragon Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Goblin Demolisher Barbarians Royal Hogs

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Mega Knight
Barbarians
Goblin Demolisher
Royal Hogs
Firecracker Mega Knight
Rocket
Electro Dragon
Mega Knight
Mega Knight
Firecracker Royal Hogs Electro Dragon
Goblinstein

Defense Synergies 0 2

Firecracker
Electro Dragon Mega Knight
Barbarians
Goblin Demolisher
Royal Hogs
Rocket
Electro Dragon
Firecracker
Mega Knight
Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Demolisher Electro Dragon
Barbarians Firecracker Electro Dragon Mega Knight
Barbarians Rocket Mega Knight Electro Dragon
Barbarians Firecracker Electro Dragon Mega Knight
Firecracker Barbarians Goblin Demolisher Rocket Mega Knight
Firecracker Goblin Demolisher Electro Dragon Mega Knight
Rocket Firecracker Electro Dragon
Rocket Barbarians Electro Dragon Mega Knight
Barbarians
Firecracker Barbarians Mega Knight
Barbarians Firecracker Goblin Demolisher Electro Dragon Mega Knight
Firecracker Electro Dragon
Barbarians Mega Knight Rocket Electro Dragon
Rocket Mega Knight Firecracker Barbarians Goblin Demolisher Electro Dragon
Barbarians Mega Knight
Barbarians Rocket Mega Knight
Barbarians Mega Knight Firecracker Electro Dragon
Mega Knight Firecracker Barbarians Goblin Demolisher Electro Dragon
Firecracker Barbarians Goblin Demolisher Electro Dragon Mega Knight
Barbarians
Goblin Demolisher Mega Knight Firecracker Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Firecracker Rocket Electro Dragon Mega Knight
Barbarians Mega Knight Rocket Electro Dragon
Rocket Mega Knight Barbarians
Barbarians Mega Knight
Firecracker Rocket Goblin Demolisher Electro Dragon
Rocket Barbarians
Mega Knight Barbarians
Rocket Electro Dragon Mega Knight Firecracker Barbarians
Barbarians
Mega Knight Barbarians Electro Dragon
Rocket Mega Knight Barbarians
Barbarians Rocket Mega Knight
Firecracker Barbarians Goblin Demolisher Electro Dragon Mega Knight
Barbarians Electro Dragon Firecracker Rocket
Mega Knight Firecracker Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon
Firecracker Electro Dragon
Rocket Electro Dragon
Firecracker Barbarians Rocket
Rocket Firecracker Goblin Demolisher Mega Knight
Firecracker Rocket Electro Dragon
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Electro Dragon
Firecracker Electro Dragon
Rocket Electro Dragon
Firecracker Rocket Electro Dragon
Firecracker Rocket Electro Dragon
Rocket Firecracker
Firecracker Rocket Electro Dragon
Firecracker
Rocket Firecracker Goblin Demolisher Electro Dragon
Firecracker Goblin Demolisher Rocket Electro Dragon Mega Knight
Rocket
Rocket
Rocket Firecracker Goblin Demolisher Electro Dragon Mega Knight
Rocket Firecracker Goblin Demolisher Electro Dragon Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Barbarians Electro Dragon
Firecracker Goblin Demolisher Electro Dragon Mega Knight
Firecracker Electro Dragon
Electro Dragon Mega Knight
Rocket Firecracker
Firecracker Electro Dragon
Rocket Electro Dragon Firecracker
Rocket Electro Dragon Mega Knight
Rocket Firecracker Electro Dragon
Mega Knight
Rocket Firecracker
Barbarians Rocket Electro Dragon
Rocket Firecracker Electro Dragon
Firecracker Rocket Electro Dragon Mega Knight
Firecracker Electro Dragon
Rocket
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Rocket
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket Mega Knight
Firecracker Rocket Electro Dragon Mega Knight

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