My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Barbarians Magic Archer
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Barbarians Minion Horde Hog Rider Magic Archer
Fireball
Firecracker Barbarians Minion Horde Hog Rider Magic Archer
Poison
Firecracker Barbarians Minion Horde Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Minion Horde Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Fireball Hog Rider Magic Archer Barbarians Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Fireball Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mirror Mega Knight
Barbarians
Hog Rider
Minion Horde
Mega Knight Hog Rider Mirror
Fireball
Hog Rider Mirror Magic Archer Mega Knight
Hog Rider
Firecracker Fireball Barbarians Minion Horde Mirror Magic Archer Mega Knight
Mirror
Fireball Firecracker Minion Horde Hog Rider Magic Archer
Magic Archer
Fireball Hog Rider Mirror Mega Knight
Mega Knight
Minion Horde Firecracker Fireball Hog Rider Magic Archer

Defense Synergies 2 7

Firecracker
Mirror Mega Knight
Barbarians
Minion Horde
Minion Horde
Mirror Barbarians
Fireball
Mirror Mega Knight
Hog Rider
Mirror
Minion Horde Fireball Firecracker Magic Archer Mega Knight
Magic Archer
Mirror Mega Knight
Mega Knight
Firecracker Fireball Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Magic Archer
Barbarians Minion Horde Firecracker Mega Knight
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Firecracker Mega Knight
Firecracker Barbarians Fireball Mega Knight
Fireball Firecracker Magic Archer Mega Knight
Minion Horde Firecracker Fireball Magic Archer
Barbarians Fireball Magic Archer Mega Knight
Barbarians Minion Horde
Firecracker Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Firecracker Fireball Magic Archer Mega Knight
Minion Horde Firecracker Fireball Magic Archer
Barbarians Minion Horde Mega Knight Fireball
Fireball Mega Knight Firecracker Barbarians Minion Horde Magic Archer
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Fireball Mega Knight
Barbarians Minion Horde Mega Knight Firecracker Fireball
Fireball Mega Knight Firecracker Barbarians Minion Horde Magic Archer
Firecracker Barbarians Fireball Magic Archer Mega Knight
Barbarians
Mega Knight Firecracker Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball
Fireball Firecracker Magic Archer Mega Knight
Barbarians Mega Knight Minion Horde
Mega Knight Barbarians Minion Horde Fireball
Barbarians Minion Horde Mega Knight
Firecracker Fireball Minion Horde Magic Archer
Barbarians Minion Horde Fireball
Mega Knight Barbarians Minion Horde
Minion Horde Mega Knight Firecracker Barbarians Fireball Magic Archer
Barbarians Minion Horde
Mega Knight Barbarians Minion Horde
Mega Knight Barbarians Fireball
Barbarians Mega Knight Minion Horde Fireball
Firecracker Barbarians Minion Horde Fireball Magic Archer Mega Knight
Barbarians Firecracker Minion Horde Fireball Magic Archer
Mega Knight Firecracker Barbarians Minion Horde Fireball Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Minion Horde
Firecracker Fireball Magic Archer
Minion Horde Fireball Magic Archer
Firecracker Barbarians Fireball
Fireball Firecracker Minion Horde Magic Archer Mega Knight
Firecracker Fireball Minion Horde Magic Archer
Firecracker Minion Horde Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Minion Horde Fireball
Firecracker Minion Horde Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Minion Horde Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Minion Horde Fireball Magic Archer
Magic Archer Firecracker Minion Horde Fireball Mega Knight
Fireball
Minion Horde
Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer Mega Knight
Minion Horde Fireball Magic Archer Mega Knight
Fireball
Barbarians Minion Horde Fireball
Firecracker Fireball Magic Archer Mega Knight
Minion Horde
Firecracker Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Firecracker Minion Horde Fireball Magic Archer
Firecracker Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Magic Archer Mega Knight
Firecracker Minion Horde Fireball Magic Archer
Minion Horde Mega Knight
Firecracker Fireball Magic Archer
Minion Horde Barbarians Fireball Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Minion Horde Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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