My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Firecracker Barbarians Wizard Witch
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Barbarians Minion Horde Wizard Witch
Fireball
Firecracker Barbarians Minion Horde Wizard Witch
Poison
Firecracker Barbarians Minion Horde Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Barbarians Minion Horde Wizard Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Fireball Barbarians Minion Horde

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Golem
Barbarians
Minion Horde
Golem
Fireball
Golem
Wizard
Golem
Rocket
Golem
Witch
Golem
Golem
Fireball Firecracker Minion Horde Wizard Rocket Witch

Defense Synergies 0 1

Firecracker
Barbarians
Minion Horde
Minion Horde
Barbarians
Fireball
Wizard
Rocket
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Minion Horde Fireball Wizard
Barbarians Minion Horde Firecracker Witch
Barbarians Minion Horde Rocket Witch
Barbarians Minion Horde Witch Firecracker
Firecracker Barbarians Fireball Rocket
Fireball Firecracker
Minion Horde Rocket Firecracker Fireball Wizard Witch
Rocket Barbarians Fireball
Barbarians Minion Horde Witch
Firecracker Barbarians Minion Horde
Barbarians Minion Horde Witch Firecracker Fireball Wizard
Minion Horde Firecracker Fireball Wizard Witch
Barbarians Minion Horde Fireball Wizard Rocket Witch
Fireball Wizard Rocket Firecracker Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde Rocket Fireball
Barbarians Minion Horde Wizard Firecracker Fireball Witch
Fireball Firecracker Barbarians Minion Horde Wizard Witch
Wizard Witch Firecracker Barbarians Fireball
Barbarians
Wizard Firecracker Barbarians Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Firecracker Wizard Rocket
Barbarians Minion Horde Rocket Witch
Rocket Barbarians Minion Horde Fireball
Barbarians Minion Horde Witch
Firecracker Fireball Wizard Rocket Minion Horde Witch
Rocket Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde
Minion Horde Rocket Firecracker Barbarians Fireball Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Rocket Barbarians Fireball
Barbarians Rocket Minion Horde Fireball Wizard Witch
Wizard Firecracker Barbarians Minion Horde Fireball Witch
Barbarians Witch Firecracker Minion Horde Fireball Rocket
Firecracker Barbarians Minion Horde Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Rocket
Firecracker Fireball
Rocket Minion Horde Fireball
Firecracker Barbarians Fireball Rocket
Fireball Wizard Rocket Firecracker Minion Horde
Firecracker Fireball Wizard Minion Horde Rocket Witch
Firecracker Minion Horde Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Rocket Minion Horde Fireball
Firecracker Rocket Minion Horde Fireball Wizard
Fireball Firecracker Wizard Rocket
Rocket Firecracker Fireball
Firecracker Minion Horde Fireball Rocket
Firecracker Fireball
Rocket Firecracker Minion Horde Fireball Wizard Witch
Firecracker Minion Horde Fireball Wizard Rocket
Fireball Rocket
Minion Horde Rocket
Rocket Firecracker Fireball Wizard
Rocket Firecracker Fireball Wizard Witch
Rocket Minion Horde Fireball
Rocket Fireball Wizard
Rocket
Rocket Barbarians Minion Horde Fireball
Firecracker Fireball Wizard Witch
Minion Horde Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch
Fireball Rocket Firecracker
Firecracker Minion Horde Fireball Wizard Witch
Rocket Firecracker Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Rocket
Rocket Firecracker Minion Horde Fireball
Minion Horde
Rocket Firecracker Fireball Wizard
Minion Horde Barbarians Fireball Rocket Witch
Fireball Rocket Firecracker Wizard Witch
Fireball
Fireball Firecracker Minion Horde Wizard Rocket
Firecracker Fireball Wizard
Rocket Fireball
Firecracker Minion Horde
Firecracker Minion Horde Fireball Rocket Witch
Firecracker Fireball Rocket Witch
Firecracker Fireball Rocket Witch
Fireball Firecracker Wizard Rocket

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