My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Miner
Giant Snowball
Barbarians Minion Horde Miner
Zap
Firecracker Minion Horde Royal Giant
Barbarian Barrel
Firecracker Barbarians Ice Wizard
The Log
Firecracker Barbarians Royal Giant
Earthquake
Firecracker Barbarians
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Barbarians Minion Horde Bowler Miner Ice Wizard
Fireball
Firecracker Barbarians Minion Horde Bowler Ice Wizard
Poison
Firecracker Barbarians Minion Horde Ice Wizard
Lightning
Bowler Ice Wizard
Rocket
Barbarians Minion Horde Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Ice Wizard Fireball Barbarians Minion Horde Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Miner Ice Wizard Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Miner Bowler
Barbarians
Minion Horde
Miner Royal Giant
Royal Giant
Firecracker Fireball Miner Ice Wizard Minion Horde Bowler
Fireball
Royal Giant Miner
Bowler
Firecracker Royal Giant Miner Ice Wizard
Miner
Firecracker Minion Horde Royal Giant Fireball Bowler
Ice Wizard
Royal Giant Bowler

Defense Synergies 0 6

Firecracker
Ice Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians Ice Wizard
Royal Giant
Fireball
Miner Ice Wizard
Bowler
Ice Wizard
Miner
Fireball
Ice Wizard
Firecracker Minion Horde Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Minion Horde Fireball
Barbarians Minion Horde Firecracker Ice Wizard
Barbarians Minion Horde Bowler Ice Wizard
Barbarians Minion Horde Firecracker Bowler Ice Wizard
Firecracker Barbarians Fireball Bowler
Fireball Bowler Firecracker Ice Wizard
Minion Horde Firecracker Fireball Ice Wizard
Bowler Barbarians Fireball
Barbarians Minion Horde Ice Wizard
Firecracker Barbarians Minion Horde Bowler Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Firecracker Fireball Bowler
Minion Horde Firecracker Fireball Ice Wizard
Barbarians Minion Horde Bowler Fireball Ice Wizard
Fireball Bowler Firecracker Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Fireball Bowler
Barbarians Minion Horde Firecracker Fireball Bowler
Fireball Firecracker Barbarians Minion Horde Bowler Ice Wizard
Firecracker Barbarians Fireball Bowler Ice Wizard
Barbarians
Bowler Firecracker Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bowler
Fireball Firecracker Bowler Miner
Barbarians Minion Horde Bowler
Bowler Barbarians Minion Horde Fireball
Barbarians Minion Horde Bowler
Firecracker Fireball Minion Horde Ice Wizard
Barbarians Minion Horde Fireball Bowler Ice Wizard
Barbarians Minion Horde
Minion Horde Firecracker Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde Bowler
Barbarians Fireball Bowler
Barbarians Bowler Minion Horde Fireball
Firecracker Barbarians Minion Horde Fireball Bowler
Barbarians Firecracker Minion Horde Fireball Bowler
Bowler Firecracker Barbarians Minion Horde Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde
Firecracker Fireball Bowler Miner Ice Wizard
Minion Horde Fireball Miner
Firecracker Barbarians Fireball
Fireball Firecracker Minion Horde Bowler
Firecracker Fireball Minion Horde Ice Wizard
Firecracker Minion Horde Bowler
Fireball Firecracker Bowler Ice Wizard
Fireball Miner Firecracker
Minion Horde Fireball Bowler
Firecracker Miner Minion Horde Fireball Bowler
Fireball Firecracker
Firecracker Fireball Bowler Miner
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Minion Horde Fireball Bowler
Firecracker Minion Horde Fireball Bowler
Fireball
Minion Horde
Firecracker Fireball Bowler
Firecracker Fireball Bowler Miner
Minion Horde Fireball Bowler
Fireball
Bowler
Barbarians Minion Horde Fireball
Firecracker Fireball Bowler Ice Wizard
Minion Horde
Firecracker Fireball Miner Bowler Ice Wizard
Fireball Bowler Miner
Fireball Miner Firecracker
Firecracker Minion Horde Fireball Ice Wizard
Firecracker Minion Horde Fireball
Minion Horde Fireball Bowler
Minion Horde Fireball Miner
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball Bowler
Minion Horde Barbarians Fireball
Fireball Firecracker Ice Wizard
Fireball
Fireball Miner Firecracker Minion Horde Bowler
Firecracker Fireball Bowler
Fireball
Firecracker Minion Horde
Firecracker Minion Horde Fireball Bowler
Firecracker Fireball
Firecracker Fireball Bowler Miner

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