My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Barbarians Skeleton Army
The Log
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Barbarians Skeleton Army
Poison
Firecracker Barbarians Skeleton Army
Lightning
Mini P.E.K.K.A Goblinstein
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Mini P.E.K.K.A Barbarians Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mega Knight
Barbarians
Mini P.E.K.K.A
Firecracker Rage The Log Mega Knight
Rage
Mini P.E.K.K.A
Skeleton Army
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A The Log
Goblinstein

Defense Synergies 2 7

Firecracker
The Log Mini P.E.K.K.A Skeleton Army Mega Knight
Barbarians
Skeleton Army
Mini P.E.K.K.A
The Log Firecracker Skeleton Army
Rage
Skeleton Army
Firecracker Barbarians Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight
Mega Knight
Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Barbarians Mini P.E.K.K.A Skeleton Army Firecracker The Log Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Firecracker Mega Knight
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Mega Knight
Firecracker
Barbarians The Log Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Skeleton Army Firecracker The Log Mega Knight
Firecracker
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Firecracker Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Barbarians Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Barbarians Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army
Mega Knight Firecracker Barbarians Skeleton Army The Log
The Log Firecracker Barbarians Mega Knight
Barbarians Mini P.E.K.K.A
Skeleton Army Mega Knight Firecracker Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
Barbarians Skeleton Army Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker
Mini P.E.K.K.A Skeleton Army Barbarians
Mini P.E.K.K.A Mega Knight Barbarians Skeleton Army
Mega Knight Firecracker Barbarians Mini P.E.K.K.A Skeleton Army The Log
Barbarians Skeleton Army
Mega Knight Barbarians Mini P.E.K.K.A
Skeleton Army Mega Knight Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Firecracker Mini P.E.K.K.A The Log
Mega Knight Firecracker Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Barbarians The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Barbarians The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Barbarians Skeleton Army
Firecracker
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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